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Plan for Santiago Marina
Plan for Santiago Marina
| Name: | Santiago Marina | |
|---|---|---|
| Date Posted: | Jul 21, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Santiago Marina |
Blog post
Well, this is my first plan...I hope to get some good feedback...and if not..well, ill try a different thing for the next plan :P
Im a mapper, i have been working here and there in a couple games here and there for the last year and a half more or less, and i always wanted to know if the buildings packs are any succesful, and if they are a good income source ;)
so if anyone has some experience about selling packs and can give me an answer to that, i would really appreciate it :D
Anyway, I have been working on a set of buildings for some time, didnt think of converting it into a pack, but now im beginning to consider it. Its not finished yet, it has no lods unfortunately yet :(, it uses gamebeavers (www.gambeavers.org) textures, mostly made by Adib, and has no lightning pack or whatsoever to make it look better, its torque at its raw
some pics ;)

(dont pay attention to anything but the center building :P) (the buildings behind are mine too, but they are not the ones im talking about in this plan)



the idea of the pack is to have a set of buildings (in this pack they are 6), each has 1, 2 or 3 entrances (doors) without counting windows, and each buildings is done in a way so that you can put the door of the entrnace of one buildings next to the exit of another building and there will be no windows looking at walls, or walls entering into another building. In this way you can have for example 1 really big building (joining all 6 difs), 2 buildings of 3 difs each, and so one...and considering that some difs can be repeated, you can have a good number of buildings that, although they have the same sections, the layout of the building itself is totally different
well...this is my first plan, i would like you to give me some feedback about what do you think of the difs, the idea, and if it would be worth it to release it as a building pack
see you around guys! ;)
Im a mapper, i have been working here and there in a couple games here and there for the last year and a half more or less, and i always wanted to know if the buildings packs are any succesful, and if they are a good income source ;)
so if anyone has some experience about selling packs and can give me an answer to that, i would really appreciate it :D
Anyway, I have been working on a set of buildings for some time, didnt think of converting it into a pack, but now im beginning to consider it. Its not finished yet, it has no lods unfortunately yet :(, it uses gamebeavers (www.gambeavers.org) textures, mostly made by Adib, and has no lightning pack or whatsoever to make it look better, its torque at its raw
some pics ;)

(dont pay attention to anything but the center building :P) (the buildings behind are mine too, but they are not the ones im talking about in this plan)



the idea of the pack is to have a set of buildings (in this pack they are 6), each has 1, 2 or 3 entrances (doors) without counting windows, and each buildings is done in a way so that you can put the door of the entrnace of one buildings next to the exit of another building and there will be no windows looking at walls, or walls entering into another building. In this way you can have for example 1 really big building (joining all 6 difs), 2 buildings of 3 difs each, and so one...and considering that some difs can be repeated, you can have a good number of buildings that, although they have the same sections, the layout of the building itself is totally different
well...this is my first plan, i would like you to give me some feedback about what do you think of the difs, the idea, and if it would be worth it to release it as a building pack
see you around guys! ;)
Submit your own resources!| Anthony Rosenbaum (Jul 21, 2005 at 20:34 GMT) |
| Brandon Pollet (Jul 21, 2005 at 20:36 GMT) |
| Josh Moore (Jul 21, 2005 at 21:09 GMT) |
| Thomas Glennow (Jul 21, 2005 at 21:41 GMT) |
| Santiago Marina (Jul 21, 2005 at 21:46 GMT) |
im not thinking about living off selling packs, but as a good way of earning some money :P
btw, since i dont do more than difs for the packs (no textures or models of mine) i dont think the price would be higher than 30 u$s (and probably lower)
| Ian Roach (Jul 21, 2005 at 23:22 GMT) |
| Timothy Aste (Jul 21, 2005 at 23:47 GMT) |
| Eric C. Tomlinson (Jul 22, 2005 at 00:31 GMT) |
| Josiah Wang (Jul 22, 2005 at 02:30 GMT) |
nice job!
| Prairie Games (Jul 22, 2005 at 04:43 GMT) |
| FruitBatInShades (Jul 22, 2005 at 08:00 GMT) |
| Santiago Marina (Jul 22, 2005 at 15:20 GMT) |



i think one of the pic was already shown by me in a previous snapshot, although at that time it was far from being finished
FruitBatInShades ( :P ) I used hammer 3.4, mostly, since it was not my original plan to have it as a pack....although now i have been playing with CShop (and waiting on constructor) together with the torque pipeline to do some tweaking and prepare it for being a pack (if it ends up being a pack ) and the ingame pics are taken from the gamebeavers alpha (i think that is what you were asking me, not sure though)
pd: is there a code for adding images in thumbails? hehe i didnt seem to find it :P
| Matt Sanders (Jul 22, 2005 at 15:25 GMT) |
I have seen alot of your work before and will be first in line to grab one of those packs! :D
Keep up the great work man!
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