Previous Blog Next Blog
Prev/Next Blog
by date

Plan for James Langford

Plan for James Langford
Name:Reverend James Langford
Date Posted:Mar 31, 2005
Rating:2.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Reverend James Langford

Blog post
We have an art direction reel pulled together with some music. Also, we are making progress with porting to TGE.
Things are moving ahead in a fun way. We pulled together a tickler animation reel to show the rough art direction of The SAGE Game. We are going heavily with the organic and outside altar spaces, it makes sense because we are surrounded by a lot of beauty where we are.


Click Here

Our story is moving forward in a great way. I have permission from some spiritual elders to produce some epic stories that have been spoken to them in oral tradition. And, am really enjoying the process. It's great to have the opportunity to experience the emotional and physical content of the SAGE game when away from the computer, studying with these masters.

Business: Tribe Game Studios LLC is working out the programming design documents with a programmer who is impressive and fully responsible. Which will hopefully lead to some paid work for them. Our writer is rocking the world and traveling to sacred temples for real with some spiritual elders. We are timing out the workflow with a 3d artist that we met through the community. It's been a week since contact on that front.

Also, our oracle/creativity software is still making progress @


Enlighten Yourself

Thanks to the GG folks for building a great community. Much Respect.

James

Recent Blog Posts
List:04/14/05 - Plan for James Langford
03/31/05 - Plan for James Langford
03/17/05 - Plan for James Langford
03/10/05 - Plan for James Langford
04/17/04 - Plan for James Langford

Submit ResourceSubmit your own resources!

Charlie Malbaurn   (Mar 31, 2005 at 19:01 GMT)
Let me know when you guys get together and share some punch

Dan MacDonald   (Mar 31, 2005 at 22:02 GMT)
Interesting, though im quite skeptical the best selling online games are the ones that are both accessable and have a broad appeal. I'm not sure that this game has either.

Reverend James Langford   (Mar 31, 2005 at 22:36 GMT)   Resource Rating: 5
Charlie, curious about punch, we do drink awa which is a sacred tea like a white tea.

Dan: I totally understand. The best response that I have to that is our marketing demographic is sandwiched between the Myst and Sims crowd. I don't like to make comparisons, but the appeal resonates in that area.

Dan MacDonald   (Apr 01, 2005 at 00:44 GMT)
Interesting, I can't draw any conclusions either way from the avi so I'll take your word on it. I'll just have to try it when it's released.

Reverend James Langford   (Apr 08, 2005 at 21:51 GMT)   Resource Rating: 5
Dan, Thanks for the feedback. I have been approaching as an artist/director first and now am pulling the design doc back together. I found a great programmer and am pulling the alpha together. There is a demo of the 2d logic that may give you some more clarity.

You must be a member and be logged in to either append comments or rate this resource.