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And there it was, 2006
And there it was, 2006
| Name: | James Bond | ![]() |
|---|---|---|
| Date Posted: | Dec 04, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for James Bond |
Blog post
And there it was, 2006
Having noticed that my last .plan was nearly 12 months ago, it suddenly dawned on me that the year 2006 has just flown by. Sadly within this past year things haven't gone to plan for me, and its fair to say 2006 has been one big roller coaster. From the highs of seeing my daughter making an appearance in this world, and gaining my first game industry job, to the bitter lows of breaking up with my long term girlfriend, and being layed off, to the somewhat somber situation I now find myself in.
Who said anything about fun...
From the game development point of view, it is with regret that the project I was heading up at fundemic, never even made it to milestone one, before the team decided to either leave or give up once the 'hard work' stage of the project arrived.
From the fall out of fundemic, I have since tried one three separate occasions to set up game development teams, and sat and watched each and every one fall to pieces.
Evaluateion I tell ya...
Having talked my feelings through with a trusted friend of mine, it is clear that the problem lies with myself. I have identified what my failings are, and now I have devised a plan to learn from these short comings. I guess you could say, today is the beginning of the rest of my life.
One small step for man...
In the immediate future, I have decided to either cancel or leave all my current game development ventures, to concentrate on doing what I came into this for. Have fun. I feel that it is high time to give up on trying to work with disorganized teams, and instead work towards filling my portfolio with high quality art, and to give some loving attention to a small in scope personal project that I have been thinking about for the last six months or so.
Another habbit I want to sustain through this next year is to post regualr .plans, so that I can chart my progress.
Look at it, ain't it beautiful...
On the up side I did finally design a logo for fundemic that I am truly happy with...

Having noticed that my last .plan was nearly 12 months ago, it suddenly dawned on me that the year 2006 has just flown by. Sadly within this past year things haven't gone to plan for me, and its fair to say 2006 has been one big roller coaster. From the highs of seeing my daughter making an appearance in this world, and gaining my first game industry job, to the bitter lows of breaking up with my long term girlfriend, and being layed off, to the somewhat somber situation I now find myself in.
Who said anything about fun...
From the game development point of view, it is with regret that the project I was heading up at fundemic, never even made it to milestone one, before the team decided to either leave or give up once the 'hard work' stage of the project arrived.
From the fall out of fundemic, I have since tried one three separate occasions to set up game development teams, and sat and watched each and every one fall to pieces.
Evaluateion I tell ya...
Having talked my feelings through with a trusted friend of mine, it is clear that the problem lies with myself. I have identified what my failings are, and now I have devised a plan to learn from these short comings. I guess you could say, today is the beginning of the rest of my life.
One small step for man...
In the immediate future, I have decided to either cancel or leave all my current game development ventures, to concentrate on doing what I came into this for. Have fun. I feel that it is high time to give up on trying to work with disorganized teams, and instead work towards filling my portfolio with high quality art, and to give some loving attention to a small in scope personal project that I have been thinking about for the last six months or so.
Another habbit I want to sustain through this next year is to post regualr .plans, so that I can chart my progress.
Look at it, ain't it beautiful...
On the up side I did finally design a logo for fundemic that I am truly happy with...

Recent Blog Posts
| List: | 07/29/07 - how I got my MoJo back 07/13/07 - Update 06/17/07 - My how things change. 01/03/07 - Torque Art and all that 12/20/06 - well thats another week gone... 12/13/06 - New Website TGB and more 12/04/06 - And there it was, 2006 12/23/05 - Merry Christmas to you all |
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Submit your own resources!| James (Dec 04, 2006 at 15:02 GMT) |
*Nice logo by the way
Edited on Dec 04, 2006 15:02 GMT
| Tony Richards (Dec 04, 2006 at 15:28 GMT) |
| James Bond (Dec 04, 2006 at 15:42 GMT) |
| Canon (Dec 04, 2006 at 15:51 GMT) |
Christophe
| asmaloney (Andy) (Dec 04, 2006 at 15:57 GMT) |
This has to be one of the 'raw-est' .plans I've read. Even though I don't know you and the whole situation, I think refocusing your efforts is a wise decision. Well done on stepping back, analysing the situation, and acting to fix the problem. So many people can't do that.
Good luck with it and hang in there!
| Clyde Fulmer (Dec 04, 2006 at 16:55 GMT) |
Hope all turns out well for you. Thanks again for the comment about starting small (wisdom) about a month and a half ago when I first became a TGE owner. I've gotta an audio emitter going in a game prototype (wow). Merry Christmas.
Clyde
| James Bond (Dec 04, 2006 at 17:20 GMT) |
Thanks everyone else on the comments I appreciate it.
| Radoslaw Marcin Kurczewski (Dec 04, 2006 at 17:28 GMT) |
| Rob Sandbach (Dec 04, 2006 at 18:04 GMT) |
Stick with what you enjoy, and enjoy what you stick with :)
| Griffin Milsap (Dec 04, 2006 at 19:04 GMT) |
Nice to see another blog :P I agree too, it is a nice logo though, in case I hadn't mentioned it before.
-Griff
| Phil Carlisle (Dec 04, 2006 at 20:40 GMT) |
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