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Recent Artwork
| Name: | Tim Heldna | ![]() |
|---|---|---|
| Date Posted: | Jun 06, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tim Heldna |
Blog post
Iraqi Soldier:
3376 polys
Diffuse Maps: 1024x 1024 body; 512 x 512 face/hands
Normal Maps: 1024x 1024 body; 512 x 512 face/hands
Specular Maps: 1024x 1024 body; 512 x 512 face/hands
Animations: Various, skinned with Physique



Video Preview: IraqiSoldier.exe (Bink Exe | 4.79 MB)
Iroquois Helicopter
2836 polys
Diffuse Maps: 1024 x 1024 body; 256 x 256 glass; 512 x 512 blades(.ifl) 0-20
Normal Maps: 1024 x 1024 body
Specular Maps: 1024 x 1024 body
Animations: BladeSpin; Door Open; Door Close



Video Preview: IroquoisHelicopter.exe (Bink Exe | 4.22 MB)
Quite a while back I submitted a helicopter resource that included a free helicopter model. I've since completely re-done the model (pictured above) and made it available for sale on Turbo Squid. Please note that this model is not pre-configured for the Torque engine.
I will be adding more of my work to Turbo Squid in the near future.



Video Preview: IraqiSoldier.exe (Bink Exe | 4.79 MB)
Iroquois Helicopter



Video Preview: IroquoisHelicopter.exe (Bink Exe | 4.22 MB)
Quite a while back I submitted a helicopter resource that included a free helicopter model. I've since completely re-done the model (pictured above) and made it available for sale on Turbo Squid. Please note that this model is not pre-configured for the Torque engine.
I will be adding more of my work to Turbo Squid in the near future.
Recent Blog Posts
| List: | 11/14/07 - BCS Street props 06/20/07 - Character Pack - Vince 06/06/07 - Recent Artwork 03/11/07 - Progress of our Weapon Pack 03/31/06 - Australian Defence Forces - Sneak Peek |
|---|
Submit your own resources!| mb (Jun 06, 2007 at 05:48 GMT) |
can i join your team?
| Kenneth Holst (Jun 06, 2007 at 06:06 GMT) |
:)
nice art
| Martin Schultz (Jun 06, 2007 at 07:17 GMT) |
| Phil Carlisle (Jun 06, 2007 at 07:25 GMT) |
Are you planning on turbosquidding the soldier too?
BTW: One thing I've noticed from some TS models, is that they dont tend to use photoshop for thier textures. It's pretty annoying to have a great model, but have the texture non layered so that you cant repurpose it with different decals (I'm specifically thinking of aircraft models with markings that you'd like to change but cant because theyre baked into the diffuse with lighting applied etc). Suggest using photoshop and keeping the layers AND having a flattened jpeg or whatever too.
Edited on Jun 06, 2007 07:35 GMT
| Daz (Jun 06, 2007 at 07:41 GMT) |
I also agree with Phil, although I would have suggested the Gimp rather than Photoshop, but only because I am poor!
| Tim Heldna (Jun 06, 2007 at 09:44 GMT) |
I agree with you both, PSD's will be included from now on. I'll update the helicopter to include PSD's as well.
The Iraqi won't be on TS as he's being used in a game however I will be placing characters on TS at some stage, fully rigged and animated of course.
Here's one I did under contract. Working on a contractual basis has been a good learning experience.
High Roller Male Video
| Aaron e (Jun 06, 2007 at 12:14 GMT) |
| Alexander "taualex" Gaevoy (Jun 06, 2007 at 16:28 GMT) |
| Chris \"C2\" Byars (Jun 06, 2007 at 17:32 GMT) |
| DodongoXP (Jun 06, 2007 at 19:03 GMT) |
i like the chopper too..
cheers
| Leroy Frederick (Jun 06, 2007 at 20:09 GMT) Resource Rating: 5 |
| James Laker (BurNinG) (Jun 06, 2007 at 20:26 GMT) |
| Tim Heldna (Jun 11, 2007 at 11:02 GMT) |
We will do a pic of the day soon with a playable demo.
Edited on Jun 11, 2007 12:06 GMT
| Jeff Wilkinson (Jun 26, 2007 at 12:37 GMT) |
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