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Recent Artwork
Name:Tim Heldna
Date Posted:Jun 06, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Tim Heldna

Blog post
Iraqi Soldier:

  • 3376 polys
  • Diffuse Maps: 1024x 1024 body; 512 x 512 face/hands
  • Normal Maps: 1024x 1024 body; 512 x 512 face/hands
  • Specular Maps: 1024x 1024 body; 512 x 512 face/hands
  • Animations: Various, skinned with Physique







    Video Preview: IraqiSoldier.exe (Bink Exe | 4.79 MB)

    Iroquois Helicopter

  • 2836 polys
  • Diffuse Maps: 1024 x 1024 body; 256 x 256 glass; 512 x 512 blades(.ifl) 0-20
  • Normal Maps: 1024 x 1024 body
  • Specular Maps: 1024 x 1024 body
  • Animations: BladeSpin; Door Open; Door Close







    Video Preview: IroquoisHelicopter.exe (Bink Exe | 4.22 MB)

    Quite a while back I submitted a helicopter resource that included a free helicopter model. I've since completely re-done the model (pictured above) and made it available for sale on Turbo Squid. Please note that this model is not pre-configured for the Torque engine.

    I will be adding more of my work to Turbo Squid in the near future.

  • Recent Blog Posts
    List:11/14/07 - BCS Street props
    06/20/07 - Character Pack - Vince
    06/06/07 - Recent Artwork
    03/11/07 - Progress of our Weapon Pack
    03/31/06 - Australian Defence Forces - Sneak Peek

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    mb   (Jun 06, 2007 at 05:48 GMT)
    damn, i quit.

    can i join your team?

    Kenneth Holst   (Jun 06, 2007 at 06:06 GMT)
    that soldier is guarding a mighty large cheese-wheel

    :)

    nice art

    Martin Schultz   (Jun 06, 2007 at 07:17 GMT)
    Super-cool, Tim! Looks awesome.

    Phil Carlisle   (Jun 06, 2007 at 07:25 GMT)
    Nice one Tim. Just wondering, is it just me, or do the soldiers feet look a bit small?

    Are you planning on turbosquidding the soldier too?

    BTW: One thing I've noticed from some TS models, is that they dont tend to use photoshop for thier textures. It's pretty annoying to have a great model, but have the texture non layered so that you cant repurpose it with different decals (I'm specifically thinking of aircraft models with markings that you'd like to change but cant because theyre baked into the diffuse with lighting applied etc). Suggest using photoshop and keeping the layers AND having a flattened jpeg or whatever too.
    Edited on Jun 06, 2007 07:35 GMT

    Daz   (Jun 06, 2007 at 07:41 GMT)
    Nice work Tim.

    I also agree with Phil, although I would have suggested the Gimp rather than Photoshop, but only because I am poor!

    Tim Heldna   (Jun 06, 2007 at 09:44 GMT)
    Thanks for the comments guys.

    I agree with you both, PSD's will be included from now on. I'll update the helicopter to include PSD's as well.

    The Iraqi won't be on TS as he's being used in a game however I will be placing characters on TS at some stage, fully rigged and animated of course.

    Here's one I did under contract. Working on a contractual basis has been a good learning experience.

    High Roller Male Video

    Aaron e   (Jun 06, 2007 at 12:14 GMT)
    Nice work Tim. Great details.

    Alexander "taualex" Gaevoy   (Jun 06, 2007 at 16:28 GMT)
    Hope it's not again about shooting Iraqis?

    Chris \"C2\" Byars   (Jun 06, 2007 at 17:32 GMT)
    High qual, now where's the weapon pack? :P

    DodongoXP   (Jun 06, 2007 at 19:03 GMT)
    really nice..

    i like the chopper too..

    cheers

    Leroy Frederick   (Jun 06, 2007 at 20:09 GMT)   Resource Rating: 5
    Go Tim, Go! Fantastic stuff, real clean! :0)

    James Laker (BurNinG)   (Jun 06, 2007 at 20:26 GMT)
    Awesome work... Nice detail on both models!

    Tim Heldna   (Jun 11, 2007 at 11:02 GMT)
    This week and the next we will be finishing the weapon pack. We are not sure where it will be published. We will contact GG to see if they're interested, else it will appear on turbosquid.

    We will do a pic of the day soon with a playable demo.
    Edited on Jun 11, 2007 12:06 GMT

    Jeff Wilkinson   (Jun 26, 2007 at 12:37 GMT)
    Those models are amazing

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