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Progress of our Weapon Pack
Progress of our Weapon Pack
| Name: | Tim Heldna | ![]() |
|---|---|---|
| Date Posted: | Mar 11, 2007 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tim Heldna |
Blog post
Sentinel Games is almost ready to release a full featured weapon pack to the Torque community.
The pack contains 15 weapon models and includes the entire source content (3ds Max, Photoshop), code, particles, sounds, a weapon editor and comprehensive documentation.
Some brief highlights:
Pricing is yet to be determined however we endeavor to make this pack as affordable as possible.
This is a complete weapon solution that has been thoroughly network tested & optimized. Source code changes required if you wish to use our code.
More information to follow closer to release date.





Here's a video for you to preview:
Download Video Here (93 MB)
Please note that the video does not reflect the final quality of the product.
Playable demo coming soon!
The pack contains 15 weapon models and includes the entire source content (3ds Max, Photoshop), code, particles, sounds, a weapon editor and comprehensive documentation.
Some brief highlights:
- First person arms with full animation support, including movement animations (idle, movement, shoot, throw, reload, activate, deactivate).
- Skinned mesh used for full hand and arm movements.
- Average poly count ranges from 800 - 4000 (with arms, less without).
- All models use LOD for optimal performance.
- Animated third person weapons where required.
- Localized environment mapping.
- 16 possible combinations of arm / hand / glove textures all of which can be changed in game.
- Deployable weapons: Grenades, flash bangs, mines, C4 packs, medkits etc.
- Flash bang grenades which can be used to blind opponents.
- Multiple C4 packs can be detonated at once.
- Medkit class which can be used to heal yourself or others.
- Repair spanner to repair any vehicles / turrets / buildings etc.
- Support for multiple firing modes.
- Support for zooming / scopes and iron sight views.
- Projectile explosions based on object type.
- Inventory system, ammo pickups, projectiles, shells, muzzle flash.
- Warning HUD GUI which will inform players of nearby mines and other dangers.
- All relevant GUI's included (artwork & code).
- Weapon editor included at no extra cost.
- Not just an "artist pack" rather a complete weapon solution.
- Free updates for life.
Pricing is yet to be determined however we endeavor to make this pack as affordable as possible.
This is a complete weapon solution that has been thoroughly network tested & optimized. Source code changes required if you wish to use our code.
More information to follow closer to release date.





Here's a video for you to preview:
Download Video Here (93 MB)
Please note that the video does not reflect the final quality of the product.
Playable demo coming soon!
Recent Blog Posts
| List: | 11/14/07 - BCS Street props 06/20/07 - Character Pack - Vince 06/06/07 - Recent Artwork 03/11/07 - Progress of our Weapon Pack 03/31/06 - Australian Defence Forces - Sneak Peek |
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Submit your own resources!| Edward Smith (Mar 11, 2007 at 10:35 GMT) |
| Saurabh Torne (Mar 11, 2007 at 12:02 GMT) |
| DodongoXP (Mar 11, 2007 at 12:04 GMT) |
Cheers!
| Chris \"C2\" Byars (Mar 11, 2007 at 14:22 GMT) |
| Eric Johnson (Mar 11, 2007 at 15:45 GMT) |
| Fucifer (Mar 11, 2007 at 17:03 GMT) |
| Mark Berry (Mar 11, 2007 at 17:18 GMT) |
Looking forward to my next content pack splurge :-)
| Tim Heldna (Mar 12, 2007 at 00:40 GMT) |
Quote:
Will the pack include 3ds files?
The pack contains the Max files for version 6 and greater as well as pre-exported dts files. Skinned meshes with animations are a little tricky to convert to other file formats. The weapons minus animations could easily be made available in other formats (3ds/obj etc).
Quote:
Will you have different firing positions? ie, will a sniper rifle still be fired from the hip?
Are you referring to first person or third person? If first person, watch the video to get an idea of default positioning. Keep in mind the pack comes with a weapon editor which enables you to modify the position of the weapon in game through a GUI. Don't forget that the sniper rifle will primarily be fired through the scope (there is no crosshair for the sniper rifle to encourage this). Third person positioning can be whatever you want it to be, with the use of arm threads.
| Eric Johnson (Jun 03, 2007 at 02:27 GMT) |
| Tim Heldna (Jun 03, 2007 at 17:37 GMT) |
We didn't think there would be any interest in our pack since the release of the ModMaker pack. I still reckon our code is superior to whatever the ModMaker pack gives you.
| Eric Johnson (Jun 03, 2007 at 20:09 GMT) |
| Tim Heldna (Jun 04, 2007 at 10:58 GMT) |
Just need a little time to sort out some encryption to prevent cowboy bandits from stealing our work.
| Eric Johnson (Jun 04, 2007 at 16:12 GMT) |
| Chris \"C2\" Byars (Jun 07, 2007 at 03:39 GMT) |
| Tim Heldna (Jun 07, 2007 at 07:33 GMT) |
| Tim Heldna (Jun 25, 2007 at 09:00 GMT) |
It will cost $30 US and will be available for sale on Turbo Squid.
| Eric Johnson (Jun 25, 2007 at 16:18 GMT) |
| Tim Heldna (Jun 26, 2007 at 04:01 GMT) |
There will also be a downloadable demo released so you can 'try before you buy'.
The only thing we're charging you for is the actual weapon models/textures. The scripts and particles are free, as well as an entire fps test level (various dif buildings and textures and dts static shapes, skybox etc). The pack also includes all the required weapon sounds however these are not free for commercial use.
| David Goodman (Nov 17, 2007 at 15:05 GMT) |
| David Hill (Feb 28, 2008 at 10:21 GMT) |
| Chris \"C2\" Byars (Jun 06, 2008 at 21:49 GMT) |
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