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Australian Defence Forces - Sneak Peek
Australian Defence Forces - Sneak Peek
| Name: | Tim Heldna | ![]() |
|---|---|---|
| Date Posted: | Mar 31, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tim Heldna |
Blog post
Hi,
I'm currently busy with many things at the moment. Study, work, girlfriend, designing and getting my website up and running.
Something this community may be interested in is a game myself and Frank Sklilton are producing with TLK1.4.
It's called Australian Defence Forces, though the title may change, and is a fps game based upon the Australian Army. If you've ever played Americas Army you'll find the game play very similar. Working on functionality first, as always, so only really have stand in models and levels, however the game is already quite functional and playable.
When finished, aiming for late this year, it will be available for download free. Our website will be up in a matter of weeks and a downloadable, playable demo will follow shortly thereafter.
There is a small possiblity that we may release it as an unofficial starter.fps kit. Thus far the game has been designed with this idea in mind, but I can't make any promises on whether or not this will be a reality.
Here's some screens...









I'm currently busy with many things at the moment. Study, work, girlfriend, designing and getting my website up and running.
Something this community may be interested in is a game myself and Frank Sklilton are producing with TLK1.4.
It's called Australian Defence Forces, though the title may change, and is a fps game based upon the Australian Army. If you've ever played Americas Army you'll find the game play very similar. Working on functionality first, as always, so only really have stand in models and levels, however the game is already quite functional and playable.
When finished, aiming for late this year, it will be available for download free. Our website will be up in a matter of weeks and a downloadable, playable demo will follow shortly thereafter.
There is a small possiblity that we may release it as an unofficial starter.fps kit. Thus far the game has been designed with this idea in mind, but I can't make any promises on whether or not this will be a reality.
Here's some screens...









Recent Blog Posts
| List: | 11/14/07 - BCS Street props 06/20/07 - Character Pack - Vince 06/06/07 - Recent Artwork 03/11/07 - Progress of our Weapon Pack 03/31/06 - Australian Defence Forces - Sneak Peek |
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Submit your own resources!| Surge (Mar 31, 2006 at 14:55 GMT) |
Good work.
| Alan H (Mar 31, 2006 at 16:27 GMT) |
| Hokuto (Mar 31, 2006 at 16:39 GMT) |
| Treb Connell (formerlyMasterTreb (Apr 01, 2006 at 01:12 GMT) |
| Ian Roach (Apr 01, 2006 at 02:08 GMT) |
hopefully u get a steyer going.
| Blake Lowry (Apr 01, 2006 at 03:51 GMT) |
| Tim Heldna (Apr 01, 2006 at 04:41 GMT) |
Quote:
hand animations are nice that is a pain to get going in torque!
My oath they are, finally got it sorted though!
Quote:
hopefully u get a steyer going
Funny you should say that, we already have a steyr. As well as a working, exploding, throwable grenade and also a woking medkit to heal yourself or other players! (screenshots have been updated)
Night vision goggles are a combination of a dml animation (giving a fuzzy, computerised effect), two screen filters, one to saturate light and one for the green effect, and a static bitmap for the goggle outline. Add a couple of sounds and it's quite convincing. The screenshot does it no justice.
| Ian Roach (Apr 01, 2006 at 09:52 GMT) |
Good stuff tim, let me know if ya ever need a tester :)
| Vashner (Apr 01, 2006 at 23:45 GMT) |
| Mike Rowley (Apr 04, 2006 at 19:55 GMT) |
| Charles Andrew (May 01, 2006 at 11:36 GMT) Resource Rating: 5 |
| Tim Heldna (May 01, 2006 at 16:34 GMT) |
Download's not available yet but we hope to be able to get a 'beta' version available within the next fortnight.
We have a rough (unfinished) web site and also some forums if you want to chat...
http://www.sentinelgames.com
| Charles Andrew (May 12, 2006 at 20:05 GMT) Resource Rating: 5 |
you really should put it as a non official starter pack for FPS that would be amazing, i would get it instantly looks so much better than the official FPS starter kit, you really should do that, you could even sell it....
| Tim Heldna (May 13, 2006 at 06:07 GMT) |
First/Third Person Different Weapon Models
Setting an ImageState manually
The second listed resource is not entirely necessary, but helped with our 'auto reload' function.
Here's a video of it in action if you haven't already seen it
AIAW Sniper Rifle Video (2.3mb)
We use a combination of 3dsMax 6 and milkshape for modelling. Max for anything that's animated or highly detailed (player, weapons etc) milkshape for the smaller stuff cos it's just so much easier to export from milkshape.
The sniper zoom in that screenshot and video is way old, the scope bitmap was just being used as a stand in. All weapons have some form of zoom, as well as recoil and multiple firing modes, single / burst etc.
I don't think we would ever sell it, we plan on giving it away for free so others can learn from it.
Edited on May 13, 2006 06:07 GMT
| Charles Andrew (May 14, 2006 at 07:21 GMT) Resource Rating: 5 |
Edited on May 14, 2006 07:24 GMT
| Tim Heldna (May 14, 2006 at 13:14 GMT) |
The flash is done within the model, it's done by using a visibility channel on the fire animation. It's just a plate shaped model at the end of the gun with the appropriate texture applied that flashes on and off whilst in the fire animation.
The only problem about giving it away is the head code changes. There's a lot of head code changes required if you want Torque to behave like a proper fps game.
| Charles Andrew (May 15, 2006 at 06:05 GMT) Resource Rating: 5 |
and what about the headcode changes could you send me them id love to get my FPS looking more like yours and realistic?
| Tim Heldna (May 15, 2006 at 06:23 GMT) |
Quote:
and what about the headcode changes could you send me them
Lol, no. There's too many & I haven't the time to rip it all out as yet. One step at a time tiger.
| Charles Andrew (May 15, 2006 at 16:19 GMT) Resource Rating: 5 |
| Charles Andrew (May 21, 2006 at 11:40 GMT) Resource Rating: 5 |
| Chris \"C2\" Byars (Jul 27, 2006 at 23:25 GMT) |
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