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Plan for Adam deGrandis
Plan for Adam deGrandis
| Name: | Adam deGrandis | ![]() |
|---|---|---|
| Date Posted: | Sep 01, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Adam deGrandis |
Blog post
I got hired. Go figure.
First things first, the biggest news as of late is that I'm now an employee of GarageGames. Rockin. Im pumped, excited, and more to be working with so many super talented people, not to mention be privy to all the top secret goings on. And let me tell you, there is TONS of awesome stuff going on behind the scenes.
Plans for world domination aside, I wanted to use this plan to talk about my path as an intern who became an employee, kind of to go along with Tim's.
Ill start at the beginning. I applied for my internship during the fall of last year. At that time I was still in school, I had just started Games Extract and I was working on my portfolio all the time. I expected a response back to the tune of "thanks for applying, but this application has only succeeded in embarrassing you", so imagine my surprise when I got back a reply that said "We're impressed and want you to come out to Eugene".
I graduated in May and headed out for Eugene in the beginning of June. After after a cross country trip I arrived and almost immediately was learning new things. That in and of itself isn't that remarkable; I had been learning new things since I started game art. The mind blowing thing is that GarageGames is a place where learning is not only encouraged, but it's made a chief priority. "Make a point to share what you know... It helps everyone make cooler stuff" is an attitude that's found in abundance. And since everyone follows this rule, I'm constantly learning cool little tricks. A better way to model a hand. A quick method to break down a complex image to its base composition. They're small things mentioned almost in passing, but they add up.
Contrary to popular belief, there are just about a million ways to break into the game industry. If you want some VERY good experience, apply for an internship. Your work will get much better very quickly, and besides that, it looks great on a resume.
So while Im here, I figure I should let you know what I'm up to, even if only briefly.
TDN is progressing nicely. No launch dates yet, but the formatting templates (what users will use, "Getting Started with TDN" articles, and site designs are all completed or very near completion. Basically, all the items on the "Things TDN needs to have are all checked off". I'm now working on some nice, tasty icing to cover the cake with, but Ill write about all of that in another plan.
I have a bunch of pretty art type stuff in the pipe but alas, no screenshots. Heres a little picture of Brian Greene, who wrote the book "The Elegant Universe".

Thats all. Thanks for reading. :)
Plans for world domination aside, I wanted to use this plan to talk about my path as an intern who became an employee, kind of to go along with Tim's.
Ill start at the beginning. I applied for my internship during the fall of last year. At that time I was still in school, I had just started Games Extract and I was working on my portfolio all the time. I expected a response back to the tune of "thanks for applying, but this application has only succeeded in embarrassing you", so imagine my surprise when I got back a reply that said "We're impressed and want you to come out to Eugene".
I graduated in May and headed out for Eugene in the beginning of June. After after a cross country trip I arrived and almost immediately was learning new things. That in and of itself isn't that remarkable; I had been learning new things since I started game art. The mind blowing thing is that GarageGames is a place where learning is not only encouraged, but it's made a chief priority. "Make a point to share what you know... It helps everyone make cooler stuff" is an attitude that's found in abundance. And since everyone follows this rule, I'm constantly learning cool little tricks. A better way to model a hand. A quick method to break down a complex image to its base composition. They're small things mentioned almost in passing, but they add up.
Contrary to popular belief, there are just about a million ways to break into the game industry. If you want some VERY good experience, apply for an internship. Your work will get much better very quickly, and besides that, it looks great on a resume.
So while Im here, I figure I should let you know what I'm up to, even if only briefly.
TDN is progressing nicely. No launch dates yet, but the formatting templates (what users will use, "Getting Started with TDN" articles, and site designs are all completed or very near completion. Basically, all the items on the "Things TDN needs to have are all checked off". I'm now working on some nice, tasty icing to cover the cake with, but Ill write about all of that in another plan.
I have a bunch of pretty art type stuff in the pipe but alas, no screenshots. Heres a little picture of Brian Greene, who wrote the book "The Elegant Universe".

Thats all. Thanks for reading. :)
Recent Blog Posts
| List: | 12/05/06 - What's new with Games Extract 11/01/06 - Games Extract FX Pack 08/14/06 - A wicked awesome face animation / morph target tutorial 08/07/06 - Games Extract open for business! 06/03/06 - Games Extract sells out! 04/28/06 - Why my life is filled with more change than yours 01/31/06 - Humvees, education, wrongful death, and time machines 10/14/05 - Plan for Adam deGrandis |
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Submit your own resources!| Firas (Sep 01, 2005 at 09:21 GMT) |
but what about beta release? are you thinking in opening the TDN site as beta before realse it?
| Matt Fairfax (Sep 01, 2005 at 09:40 GMT) |
Adam deGrandis Describes (what is going on at GG)
Edited on Sep 01, 2005 09:42 GMT
| Stephen Zepp (Sep 01, 2005 at 09:45 GMT) |
| Adam deGrandis (Sep 01, 2005 at 09:52 GMT) |
EDIT: In my defense, I had A LOT to drink that night.
Edited on Sep 01, 2005 09:53 GMT
| Timothy Aste (Sep 01, 2005 at 09:53 GMT) |
| Canon (Sep 01, 2005 at 10:08 GMT) |
| Adam deGrandis (Sep 01, 2005 at 10:11 GMT) |

| Matt Fairfax (Sep 01, 2005 at 10:14 GMT) |
| Gareth Fouche (Sep 01, 2005 at 10:22 GMT) |
| Skye Gellmann (Sep 01, 2005 at 12:08 GMT) |
| Michael Cozzolino (Sep 01, 2005 at 12:19 GMT) |
:)
| Greg Gardinier (Sep 01, 2005 at 12:30 GMT) |
| Karthik Krishnan (Sep 01, 2005 at 13:52 GMT) |
| Matthew Langley (Sep 01, 2005 at 15:35 GMT) |
Quote:
Specifically Adam had 3 beers, 5 shots of Tequila, 2 Liquid Sex's, and a Scotch (Jay and I had pretty much the same thing =).
Wow, you must've been tired, a light drinking day ;)
Edited on Sep 01, 2005 15:35 GMT
| Benjamin Bradley (Sep 01, 2005 at 16:38 GMT) |
| Vashner (Sep 01, 2005 at 17:49 GMT) |
| Jeff Gran (Sep 01, 2005 at 19:03 GMT) |
Congratulations, Adam.
| Tony Richards (Sep 01, 2005 at 20:15 GMT) |
| Adam deGrandis (Sep 01, 2005 at 21:07 GMT) |
| Josh Moore (Sep 01, 2005 at 22:42 GMT) |
Quote:
It turns out I have a small screenshot. Not saying what it is... have fun guessing.
Tree Pack! Tree Pack! Treeee Pack!!! :D
... I saw the movie a while ago, and damn it's funny. ;)
| Firas (Sep 02, 2005 at 00:01 GMT) |
hey if my guessing is right I should have a prize ;)
prize ?? what is the best prize Adam can give it to me????
I found it, it's an early access to the TDN site ;)
Edited on Sep 02, 2005 00:03 GMT
| Ray Noolness Gebhardt (Sep 02, 2005 at 03:38 GMT) |
| David Montgomery-Blake (Sep 02, 2005 at 14:16 GMT) |
Wow!
| Matthew Langley (Sep 02, 2005 at 17:40 GMT) |
| Mark McCoy (Sep 03, 2005 at 06:39 GMT) |
| Paul Dana (Sep 08, 2005 at 10:40 GMT) |
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