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Games Extract FX Pack
Games Extract FX Pack
| Name: | Adam deGrandis | ![]() |
|---|---|---|
| Date Posted: | Nov 01, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Adam deGrandis |
Blog post
Just a quick bit of pimpage today. I've recieved quite a few inquiries about the explosion video in my last plan. To answer all those who are wondering if a pack is in development, I have good news; the Games Extract FX Pack is all but finished and entering the final stages of the process (packaging, marketing, etc). No exact ETA yet, but my sense is sooner rather than later. Anyway, here is a new video, showing off 7 of the effects in their final form. For size reference, the first effect shown is roughly the size of Kork the orc.
example: Games Extract FX Pack - 11.5 MB AVI
The effects in order are GenericSmall, GenericMedium, GenericLarge, TargetMinor, TargetMajor, GroundMinor, and GroundMajor. Besides those effects, included in the pack will be 5 high caliber bullet impact effects, weapon specific explosions (molotov, flak, etc), and a few more bigger explosions.
Thanks to all who expressed interest! Like I said, sooner rather than later.
example: Games Extract FX Pack - 11.5 MB AVI
The effects in order are GenericSmall, GenericMedium, GenericLarge, TargetMinor, TargetMajor, GroundMinor, and GroundMajor. Besides those effects, included in the pack will be 5 high caliber bullet impact effects, weapon specific explosions (molotov, flak, etc), and a few more bigger explosions.
Thanks to all who expressed interest! Like I said, sooner rather than later.
Recent Blog Posts
| List: | 12/05/06 - What's new with Games Extract 11/01/06 - Games Extract FX Pack 08/14/06 - A wicked awesome face animation / morph target tutorial 08/07/06 - Games Extract open for business! 06/03/06 - Games Extract sells out! 04/28/06 - Why my life is filled with more change than yours 01/31/06 - Humvees, education, wrongful death, and time machines 10/14/05 - Plan for Adam deGrandis |
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Submit your own resources!| Fucifer (Nov 01, 2006 at 13:55 GMT) |
| Aaron E (Nov 01, 2006 at 14:34 GMT) |
| Jeff Faust (Nov 01, 2006 at 15:16 GMT) |
| Ian Roach (Nov 01, 2006 at 16:01 GMT) |
| Timothy Aste (Nov 01, 2006 at 16:09 GMT) |
| Adam deGrandis (Nov 01, 2006 at 16:28 GMT) |
Realism with this one, yes. I want to branch out with a few different directions - cartoon fx, sci fi fx, etc - but thats for the future.
@everyone
Thanks for the kind words!
| Todd Pickens (Nov 01, 2006 at 16:33 GMT) |
| Sam Redfern (Nov 01, 2006 at 17:07 GMT) |
edit: I guess we're leaning towards context-sensitive explosions, depending on the terrain/object that's been hit.
Edited on Nov 01, 2006 17:08 GMT
| Syllus (Nov 01, 2006 at 17:14 GMT) |
| Tom Bentz (Nov 01, 2006 at 18:03 GMT) |
| Adam deGrandis (Nov 01, 2006 at 18:06 GMT) |
| Thomas \"Man of Ice\" Lund (Nov 01, 2006 at 18:11 GMT) |
Will definitely use the FX in Air Ace ;-)
| Jojimbo (Nov 01, 2006 at 19:02 GMT) |
these are really great realistic looking explosions,and i wonder if
you will work on water based explosions too
such as massive arty plumes,bullet splats?
how about whitish bullet dust puffs examples which confort to target hit angle?
all these would truly be an asset to indies
Edited on Nov 01, 2006 19:12 GMT
| David Stewart (Nov 01, 2006 at 19:21 GMT) |
They look very good. How well do they scale? Do you have parameters, like the particle effects, that you can control?
| Kory James (Nov 01, 2006 at 19:24 GMT) |
| Adam deGrandis (Nov 01, 2006 at 19:32 GMT) |
Water hits are some of the explosions I mentioned but didn't show
@David
These are just standard torque explosions, meaning that you have complete control to size, color, etc. Provided the dif you were inside was properly portalized, no, I don't think youd see them if they were spawned outside.
@Kory
Thanks much!
| Mark McCoy (Nov 01, 2006 at 21:31 GMT) |
heh heh heh...
Edited on Nov 01, 2006 21:32 GMT
| Joshua Dallman (Nov 01, 2006 at 22:14 GMT) |
| Edward Smith (Nov 01, 2006 at 23:32 GMT) |
| T Squared (Thanhda Tie) (Nov 02, 2006 at 00:22 GMT) |
| Phil Carlisle (Nov 02, 2006 at 11:57 GMT) |
But they look suhweet adam.. last one reminds me so much of Call of Duty.
| Eric Elwell (Nov 05, 2006 at 03:25 GMT) |
| Kory James (Nov 06, 2006 at 22:50 GMT) |
but can't wait until the explosion pack is ready, and it does look like Call of Duty
| Hong Jin Park (Nov 15, 2006 at 08:08 GMT) |
Creating nice looking effects is really difficult for me. This will really help me who has not so much art in mind. Hope you'll come with this ASAP.
Hongjin
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