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Games Extract FX Pack

Games Extract FX Pack
Name:Adam deGrandis
Date Posted:Nov 01, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Just a quick bit of pimpage today. I've recieved quite a few inquiries about the explosion video in my last plan. To answer all those who are wondering if a pack is in development, I have good news; the Games Extract FX Pack is all but finished and entering the final stages of the process (packaging, marketing, etc). No exact ETA yet, but my sense is sooner rather than later. Anyway, here is a new video, showing off 7 of the effects in their final form. For size reference, the first effect shown is roughly the size of Kork the orc.

example: Games Extract FX Pack - 11.5 MB AVI

The effects in order are GenericSmall, GenericMedium, GenericLarge, TargetMinor, TargetMajor, GroundMinor, and GroundMajor. Besides those effects, included in the pack will be 5 high caliber bullet impact effects, weapon specific explosions (molotov, flak, etc), and a few more bigger explosions.

Thanks to all who expressed interest! Like I said, sooner rather than later.

Recent Blog Posts
List:12/05/06 - What's new with Games Extract
11/01/06 - Games Extract FX Pack
08/14/06 - A wicked awesome face animation / morph target tutorial
08/07/06 - Games Extract open for business!
06/03/06 - Games Extract sells out!
04/28/06 - Why my life is filled with more change than yours
01/31/06 - Humvees, education, wrongful death, and time machines
10/14/05 - Plan for Adam deGrandis

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Fucifer   (Nov 01, 2006 at 13:55 GMT)
Outstanding news. I am waiting for this pack. Thanks for update.

Aaron E   (Nov 01, 2006 at 14:34 GMT)
Amazing work Adam!

Jeff Faust   (Nov 01, 2006 at 15:16 GMT)
Excellent work! Nicely done and useful. Are you sticking to realism in this pack? I remember there were some futuristic blue "energy weapon" explosions in you last video.

Ian Roach   (Nov 01, 2006 at 16:01 GMT)
Great stuff

Timothy Aste   (Nov 01, 2006 at 16:09 GMT)
This is really awesome

Adam deGrandis   (Nov 01, 2006 at 16:28 GMT)
@Jeff
Realism with this one, yes. I want to branch out with a few different directions - cartoon fx, sci fi fx, etc - but thats for the future.

@everyone
Thanks for the kind words!

Todd Pickens   (Nov 01, 2006 at 16:33 GMT)
Fantastic stuff Adam!! really nice. Congrats!

Sam Redfern   (Nov 01, 2006 at 17:07 GMT)
Those are nice! I love the substantial amounts of soil that get blasted into the air by some of the bigger explosions..

edit: I guess we're leaning towards context-sensitive explosions, depending on the terrain/object that's been hit.
Edited on Nov 01, 2006 17:08 GMT

Syllus   (Nov 01, 2006 at 17:14 GMT)
very nice! I especially like the dirt explosions at the end... awesome stuff, please keep us posted :)

Tom Bentz   (Nov 01, 2006 at 18:03 GMT)
what codec is this using?

Adam deGrandis   (Nov 01, 2006 at 18:06 GMT)
indeo video. ive heard of some people having trouble with it. if you save it to your computer and then play, it seems to solve some problems, oddly enough.

Thomas \"Man of Ice\" Lund   (Nov 01, 2006 at 18:11 GMT)
Adam is fantastic to work with, and his work is outstanding!!

Will definitely use the FX in Air Ace ;-)

Jojimbo   (Nov 01, 2006 at 19:02 GMT)
awesome adam i will definately buy the pack,
these are really great realistic looking explosions,and i wonder if
you will work on water based explosions too
such as massive arty plumes,bullet splats?
how about whitish bullet dust puffs examples which confort to target hit angle?
all these would truly be an asset to indies
Edited on Nov 01, 2006 19:12 GMT

David Stewart   (Nov 01, 2006 at 19:21 GMT)
How does this tie into the engine? Does is build on the existing particle effects or separate? Do they collide with anthing? (if an explosion is near a building, does it show inside?)

They look very good. How well do they scale? Do you have parameters, like the particle effects, that you can control?

Kory James   (Nov 01, 2006 at 19:24 GMT)
I'm loving it, great update just like the car this is a must buy.

Adam deGrandis   (Nov 01, 2006 at 19:32 GMT)
@James
Water hits are some of the explosions I mentioned but didn't show

@David
These are just standard torque explosions, meaning that you have complete control to size, color, etc. Provided the dif you were inside was properly portalized, no, I don't think youd see them if they were spawned outside.

@Kory
Thanks much!

Mark McCoy   (Nov 01, 2006 at 21:31 GMT)
Take the car pack and add in the Recon Vehicle pack and mix in these explosions, and you've got the recipe for a really sweet game in a day. Tentitive title: The Fast and the Furious: Flaming Wreckage

heh heh heh...
Edited on Nov 01, 2006 21:32 GMT

Joshua Dallman   (Nov 01, 2006 at 22:14 GMT)
Amazing stuff Adam. This reminds me of the WarZone demo in terms of how great "plain old" Torque can look in the hands of a capable artist. Glad you did the effects for Shelled - I swear the check's in the mail! ;)

Edward Smith   (Nov 01, 2006 at 23:32 GMT)
These effects are amazing, can't wait! :-)

T Squared (Thanhda Tie)   (Nov 02, 2006 at 00:22 GMT)
nice. looks great

Phil Carlisle   (Nov 02, 2006 at 11:57 GMT)
Dont forget that it will be available in TSE too.. although there might be a few fixes needed (which we'll get to).

But they look suhweet adam.. last one reminds me so much of Call of Duty.

Eric Elwell   (Nov 05, 2006 at 03:25 GMT)
i lvoe you.

Kory James   (Nov 06, 2006 at 22:50 GMT)
I like the idea about cartoon fx and sci fi fx but i have a new idea a blood fx pack, that blood comes out different and it depends on where you get shot.

but can't wait until the explosion pack is ready, and it does look like Call of Duty

Hong Jin Park   (Nov 15, 2006 at 08:08 GMT)
Great!

Creating nice looking effects is really difficult for me. This will really help me who has not so much art in mind. Hope you'll come with this ASAP.
Hongjin

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