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Game in Development
Game in Development
| Name: | Frank Carney | ![]() |
|---|---|---|
| Date Posted: | Jan 02, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Frank Carney |
Blog post
Working on battle front style FPS that will incorporate unique player capabilities including:
- Walking on any surface. Will be able to hang from the ceiling.
- RPG style character development. Limited modifications to individuals and/or team.
- Network play. Aprox 25 to 50 depending upon CPU load of player and vehicles.
- Unique storyline.
Goals:
- I hope to have a playable version in the next couple of months. I need to FFF!
- Leverage IP developed during this game into a full multiplayer RPG. (An RPG is what I want to develop, but that is a much more massive undertaking. Trying to listen to the wisdom of the GG people and start with a simpler game.)
- Have fun and take names!
- Walking on any surface. Will be able to hang from the ceiling.
- RPG style character development. Limited modifications to individuals and/or team.
- Network play. Aprox 25 to 50 depending upon CPU load of player and vehicles.
- Unique storyline.
Goals:
- I hope to have a playable version in the next couple of months. I need to FFF!
- Leverage IP developed during this game into a full multiplayer RPG. (An RPG is what I want to develop, but that is a much more massive undertaking. Trying to listen to the wisdom of the GG people and start with a simpler game.)
- Have fun and take names!
Recent Blog Posts
| List: | 12/25/07 - Milestone Reached: Mission Launched from Database 12/24/07 - Creating Objects Without Creating Them 12/24/07 - Another Sqlite Blog 09/03/07 - SQLite is Fun! 08/20/07 - Playing House 07/05/07 - Getting burned out and coming back, again... 04/07/07 - Inputs, Inputs everywhere... 04/01/07 - RPG, what does it mean? |
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Submit your own resources!| Ben Garney (Jan 02, 2006 at 01:46 GMT) |
From what I'm seeing you're on track to getting a complete game done - just don't get distracted. Cut every feature you can (and some you can't), and have only what is necessary for it to be fun. Get a 1.0 out and iterate, iterate, iterate.
| Frank Carney (Jan 09, 2006 at 03:54 GMT) |
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