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INELIGIBLE to judge for IGF

INELIGIBLE to judge for IGF
Name:Benjamin Bradley
Date Posted:Sep 30, 2005
Rating:Not Rated
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Blog post
IndieGamesCon is coming on fast and my life is CRAZY. Though all you have to do is look in the office next door to me (Jay's) and see a REALLY CRAZY man. For anyone that ever thought "breaking-into-the-gaming-industry-as-a-non-programmer" would be an easier route... Hahaha... just look at Jay and watch him work as if he were six men, that alone will make you think twice.

Anyway...

A funny thing happened to me the other day. I went to go open my email box, (and this is something no mere mortal should attempt right before IGC... yes, I get A LOT OF EMAILS at this time of the year). So, there in my email box was an email from the IGF. Turns out that there are too many of you in this community who have submitted your games using the Torque Game Engine to the IGF competition that I'm no longer allowed to be a judge. That's right, because of all you community members, creating all sorts of games, with GarageGames products, then submitting them to the IGF, I have been ruled INELIGIBLE TO JUDGE THIS YEAR. I guess with all the submissions, Torque products account for close to 9%-10% of the submissions this year.

THIS ROCKS (as Josh would say)!!!!

Anyway...

I just wanted to post this challenge to the community as a whole. I'm asking you to help me loosen my work load and to make sure that I can never judge an IGF competition ever. I want to receive an email next year and every year after that from the IGF that says. "Dear Benjamin, I'm sorry to have to say that you have been ruled INELIGIBLE to judge for this year's IGF competition because there are too many Torque games entered."

And to each one of you who has participated in ruling me INELIGIBLE to judge, I will hoist a beer in your honor at IndieGamesCon.

Recent Blog Posts
List:08/22/06 - A good day to be in the Garage
08/02/06 - China and Singapore are powered by Torque
07/06/06 - China, Puzzle Poker, and Meth Addicts
06/20/06 - TGB ships and the crowd goes wild.
02/13/06 - Marble Blast Ultra reaches new heights
01/20/06 - Podcasting from iTunes and More
09/30/05 - INELIGIBLE to judge for IGF
09/30/05 - ThinkTanks and MarbleBlast finally make it to the Official Xbox Magazine

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Matthew Langley   (Sep 30, 2005 at 21:25 GMT)
Thats awesome!

Teck Lee Tan   (Sep 30, 2005 at 21:40 GMT)
Rockin'! :)

Jeremy Alessi   (Sep 30, 2005 at 22:31 GMT)
Cool man!

Joshua Dallman   (Oct 01, 2005 at 02:04 GMT)
hmm, maybe one of the conitec employees can take your place

nah, they'd be too easily impressed ;)

Chris Labombard   (Oct 01, 2005 at 03:44 GMT)
that knocks my socks off.

Justin Kovac   (Oct 01, 2005 at 15:55 GMT)
Haha that is awesome. Torque is definetly the number one indie engine out there!

Paul Dana   (Oct 01, 2005 at 16:35 GMT)
Anyone who submitted an Torque based IGF game, give a shout out here that you are one of the 10%.

Hey...I'm one of the 10% !

Edward F. Maurina III   (Oct 02, 2005 at 23:21 GMT)
Roger that! Great news and we'll get on that for you. :)


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