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Historical Quotes

Historical Quotes
Name:Brian Jones
Date Posted:Nov 15, 2006
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I'm not really trying to stir up trouble, but it's interesting to stumble across things the GG guys have said in the past, and then look at how things are now.

Pat Wilson in a heated discussion about how using C# for serious game development isn't likely. (Feb 2005)

Jeff Tunnell explaining how 2d games are a thing of the past. (Mar 2001)

I just stumbled across Pat's thread a moment ago searching for something unrelated, and remembered stumbling across Jeff's many months ago, thinking that each were funny in light of how things are now.

The moral? It's fun to watch how things change with time. Even stubborn points of views from grouchy old men :)

(p.s. I love you guys).

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Anton Bursch   (Nov 15, 2006 at 23:16 GMT)
I think Pat's comment about "Flavor of the month" sums it all up well. More flavors are a good thing.

I love having TGE and TGEA and TGB and I'm looking forward to TorqueX. I am, in the word's of our president, an epileptic* gamer. The more different kinds of games, the better.

And who among us isn't far more interested to see The Simpsons Movie (in 2D) than any of the latest 3D crap we've been getting.


*the president meant to say he was an eclectic book reader, but accidentally said epileptic. kind of funny when I put it in a game context. cause... you know... epileptic and game not mix well all the time. though, my brother has epilepsy and he plays games hours and hours at a time. though... he did have trouble with the N64 when we played it with a video projector. anyway.

Joshua Dallman   (Nov 15, 2006 at 23:26 GMT)
To be fair about Pat's comment, XNA is more than just C#, so you could still rail on C# without that applying to XNA. XNA is a game dev platform, although really the GG tools are what make it all work :)

Regarding Jeff's comment, well that was 2001 and obviously a lot has changed since then (more great quality 2D games, a 2D game taking IGF top prize, T2D/TGB!).

Still both comments are not without their humor.

Steve Flowers   (Nov 16, 2006 at 01:39 GMT)
Who thought bellbottoms would ever come back into style:) It's practically the 70's again.

Jeppie   (Nov 16, 2006 at 02:54 GMT)
Interesting comment about the 3D/2D thing. Not particularly prophetic considering that everything pretty much was 3D already by 2001, but ironic considering what GG is currently selling.

Really though, it's sad for me to think back at the demise of 2D games. Don't get me wrong, 3D is great, but I don't think anybody has successfully recreated the sort of gameplay experience that the classic "side-scrolling shooter" and "platform adventure" games had to offer in particular. Instead they seem to have been replaced by "Doom" and "Tomb Radier" clones, which are fine in their own right but not really replacements. Oh well. Onward and upward.

Bryan Stroebel   (Nov 16, 2006 at 02:57 GMT)
man. Pat was really sticken it to managed code for games.

Anton Bursch   (Nov 16, 2006 at 03:54 GMT)
Wow... games are young... 5 years is considered a demise. 5 years is a break that musicians take between records. 5 years is less than the time it took to film and release all 3 Lord of the Rings movies. But for games... it's like last century.

Thomas Buscaglia   (Nov 16, 2006 at 13:42 GMT)
The date of Pat's post is also significant. C# was only submitted to ECMA in mid-2000 and it has changed a lot in the time since then (and is still improving). Even so, much of what Pat said still rings true to this day.

Edit: I want to point out that I'm not suggesting that it's impossible to make amazing games on managed code, because the opposite is true.
Edited on Nov 16, 2006 13:55 GMT

Gary Preston   (Nov 16, 2006 at 13:56 GMT)
I think it shows good character that both Pat and Jeff will re-asses their opinion on a topic if new evidance appears that challenges what they've previously thought.

Everything seemed to be going/already was 3D at the turn of the century, if it wasn't for the rise in popularity of Indie games and digital distribution it isn't much of a stretch of the imagination to see the majority of games been 3D with 2D dead and burried. Obviously there will always be exceptions such as Championship/Football manager, Galactic Civ2 as well as games that present a pseudo 3D world using 2D graphics such as the recent Sim City. But, on the whole excluding Indie titles, when you look at the types of game releases the majority are now 3D even if in some cases gameplay would probably be better in a 2/2.5D.

One of my favorite genres is(was?) the 2D point and click game, yet with very few exceptions these games are now either 3D or no longer made. Indie game developers among the exceptions :)

J Sears   (Nov 16, 2006 at 14:11 GMT)
I will say this about the 2D comment. People always think older technology is going away and they always do a poor job of estimating how long it has left. Look at back in the day when people said we'd be living in space by the 1990's. People see some technology changes and think instantly the world is going to change entirely but they forget how long all those changes take.
Also look at something as simple as books, everytime a new form of media comes around people say books are going to die out, people said that big time with the idea of online libraries and all that. But books are still here still simple print on pages.
Now look at old fashioned things, bell bottoms were said to be gone forever then they made a comeback. New styles will get big jumps quick but then people will think back and want to mess with the old ones for a bit, I don't think 2D games are going anywhere anytime soon, especialy with all the little flash games people love. I remember when people said VRML was going to change the face of the internet forever and everything would be amazing 3d even shopping online

Jeff Tunnell   (Nov 17, 2006 at 00:45 GMT)
In my defense, you have to remember that I was the biggest champion of T2D. I tried to get it to happen before Melv came up with it, and jumped in it within hours of Melv releasing his .plan describing his 2D experiment. After that, I was the internal champion as well, getting Josh interested in it, then he became the standard carrier.

-Jeff Tunnell, GG

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