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Python, Finals, Future
Python, Finals, Future
| Name: | Brian Jones | ![]() |
|---|---|---|
| Date Posted: | Jul 25, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brian Jones |
Blog post
Python
Many thanks to Josh Ritter for posting his PyTSE resource! After spending a week on what amounts to trivial OSX platform tweaking (easy to say looking back), I was able to get the build to actually run. A good chunk of the time was figuring out how to setup Xcode to correctly build TGE as a library, and the rest of the time was figuring out how all the platform level code interaction goes.
For those not familiar with what Josh did, he actually created his resource so you can run TGE/TSE as a python module, thus allowing one to opperate the engine completely from python. Sexy, huh?
Finals
It's finals week here in Japan, and as you can see I am studying real hard with the Torque Engine. After Friday classes are over, we have a graduation ceremony of sorts August 4th, and I return back to Alaska on August 17th. Then I engage in my final semester of college (whew, 9 years of undergrad... I sure took my time), and will hopefully graduate with that double major in Art, Japanese Studies, and a minor in Computer Science.
Future
Life is all fun and games! Now that I actually have a working build of PyTSE, I can finally implement my game using an awesome game engine, and my favorite language of choice all at the same time! I've had this design document I've been sitting on lately that sums up my dream, which I will hopefully begin revealing as I start fleshing out the components of it. It will be small steps of work from here on out, but I will definately work towards the goal of a completed product. It only took me 5 years to finally get here, haha.
In my next blog post, I will try to have a working title ready, and some basic concepts I want to throw around.
Many thanks to Josh Ritter for posting his PyTSE resource! After spending a week on what amounts to trivial OSX platform tweaking (easy to say looking back), I was able to get the build to actually run. A good chunk of the time was figuring out how to setup Xcode to correctly build TGE as a library, and the rest of the time was figuring out how all the platform level code interaction goes.
For those not familiar with what Josh did, he actually created his resource so you can run TGE/TSE as a python module, thus allowing one to opperate the engine completely from python. Sexy, huh?
Finals
It's finals week here in Japan, and as you can see I am studying real hard with the Torque Engine. After Friday classes are over, we have a graduation ceremony of sorts August 4th, and I return back to Alaska on August 17th. Then I engage in my final semester of college (whew, 9 years of undergrad... I sure took my time), and will hopefully graduate with that double major in Art, Japanese Studies, and a minor in Computer Science.
Future
Life is all fun and games! Now that I actually have a working build of PyTSE, I can finally implement my game using an awesome game engine, and my favorite language of choice all at the same time! I've had this design document I've been sitting on lately that sums up my dream, which I will hopefully begin revealing as I start fleshing out the components of it. It will be small steps of work from here on out, but I will definately work towards the goal of a completed product. It only took me 5 years to finally get here, haha.
In my next blog post, I will try to have a working title ready, and some basic concepts I want to throw around.
Recent Blog Posts
| List: | 11/15/06 - Historical Quotes 08/26/06 - Fractal World Generation 07/25/06 - Python, Finals, Future 06/25/06 - Mind Facet (web software) 06/13/06 - Life without a Plan 01/10/06 - Level Based For Profit Open Source 11/06/05 - Plan for Brian Jones 10/14/05 - Plan for Brian Jones |
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