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Better forward for Claude
Better forward for Claude
| Name: | Scott Coursey | |
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| Date Posted: | Sep 02, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
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I've been playing around with the anims for Claude and have a pretty nice "forward" going. I know the gun pos looks a little goofy, swinging around, but it's better than the original (*poke*Joseph*poke*).
If you have Claude v0.4, you can use the DSQ in place of the exported "Forward.dsq" (the bone structure hasn't changed, but I may change the Forward before actually letting the 0.5 out; something about the "eye" pos bugs me...).
If you have Claude v0.4, you can use the DSQ in place of the exported "Forward.dsq" (the bone structure hasn't changed, but I may change the Forward before actually letting the 0.5 out; something about the "eye" pos bugs me...).
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| Brandon Maness (Sep 02, 2005 at 03:38 GMT) |
B--
| Joseph Greenawalt (Sep 02, 2005 at 03:54 GMT) |
| Jeff Gran (Sep 02, 2005 at 03:55 GMT) |
The timing for the run is dead on, the weight looks realistic. If you want a crit - look at the ankle rotation, it stays "extended" (in anatomy terms) for too long. It should only extend to push off the ground and then relax.
| Scott Coursey (Sep 02, 2005 at 13:55 GMT) |
I'm satisfied with the mesh and armature, so I'll be puttering about with the anims for a while, so any C&C's are welcome, especially since I don't really have any experience in that area.
I have some videos of people doing various activities (from 3D.sk) and I'll be looking to incorporate some of those into Claude.
Also, I really want to make some different heads, so I'll probably come out with those once the base set of anims is complete (along with a tutorial on how to replace it).
| Jeff Gran (Sep 02, 2005 at 18:57 GMT) |
| Scott Coursey (Sep 02, 2005 at 19:22 GMT) |
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