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Claude and IK handles
Claude and IK handles
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Aug 05, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
Blog post
For those who have downloaded my Claude character for Blender, the next release (v0.3) will have IK handles. Yay!
That'll make animating much easier, but it will also break the existing anims (as the IKs currently don't have keys assigned to them).
So, after I get the current set of anims that Joseph made to work, then I'll put out 0.3.
Here's my wishlist for 0.3:
1. IK Handles (done)
2. Current anims to work with the IKs
3. Reduce poly count in the head (too many up there - not necessary for a detail32).
4. Add a Death2 anim (have one in mind I want to get working).
Any suggestions or requests, just send them my way...
That'll make animating much easier, but it will also break the existing anims (as the IKs currently don't have keys assigned to them).
So, after I get the current set of anims that Joseph made to work, then I'll put out 0.3.
Here's my wishlist for 0.3:
1. IK Handles (done)
2. Current anims to work with the IKs
3. Reduce poly count in the head (too many up there - not necessary for a detail32).
4. Add a Death2 anim (have one in mind I want to get working).
Any suggestions or requests, just send them my way...
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| Joseph Euan (Aug 06, 2005 at 21:34 GMT) |
| David Stewart (Aug 07, 2005 at 18:42 GMT) |
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