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Claude and IK handles

Claude and IK handles
Name:Scott Coursey 
Date Posted:Aug 05, 2005
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For those who have downloaded my Claude character for Blender, the next release (v0.3) will have IK handles. Yay!

That'll make animating much easier, but it will also break the existing anims (as the IKs currently don't have keys assigned to them).

So, after I get the current set of anims that Joseph made to work, then I'll put out 0.3.

Here's my wishlist for 0.3:
1. IK Handles (done)
2. Current anims to work with the IKs
3. Reduce poly count in the head (too many up there - not necessary for a detail32).
4. Add a Death2 anim (have one in mind I want to get working).

Any suggestions or requests, just send them my way...

Recent Blog Posts
List:01/24/07 - Claude gets a makeover
12/30/06 - Finally, I can beat my game!
12/24/06 - My AI is so frustrating
12/22/06 - Progress on strategy AI...
12/17/06 - Gotta love scripts...
12/12/06 - My brain hurts...
11/29/06 - Raiders of Leeros pre-beta DEMO
11/26/06 - Filtered Movement Maps Done

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Joseph Euan   (Aug 06, 2005 at 21:34 GMT)
Might be a good idea to include a link to the model your talking about :p

David Stewart   (Aug 07, 2005 at 18:42 GMT)
Click to go to Scott's Torque page on his site, as he describes his model that is in the Blender forum under Torque Art Public forum.

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