Previous Blog Next Blog
Prev/Next Blog
by date

Claude gets a makeover

Claude gets a makeover
Name:Scott Coursey 
Date Posted:Jan 24, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Scott Coursey

Blog post
I've been diligently working on my Raiders of Leeros game and found that my brain was fried from the AI (I wondered what that smell was...). So, I decided to take a short break.

I played Minions of Mirth for a bit (I'm Jazak) and wanted to work on some 3D graphics for a bit (and dig into MoM to see how they made some of their mobs).

The result is, I pulled Claude out of CVS and began working on him again. If you don't remember Claude, that's ok. He's a character I made in Blender that I've released to the community (he's been downloaded about 100 times now).

After fiddling with him and working on the textures, here's what I've got:


(this is an image taken from the Torque Show Tool Pro in TGE 1.5)

I still have some work to do, but I think he's coming along nicely. When I get the textures better and some more anims done (root and forward for now), I'll post a link for a download of the .blend and a zip of the DTS, PNGs, and DSQs.

(He's still using FK. I didn't feel like messing with IK right now)

Recent Blog Posts
List:01/24/07 - Claude gets a makeover
12/30/06 - Finally, I can beat my game!
12/24/06 - My AI is so frustrating
12/22/06 - Progress on strategy AI...
12/17/06 - Gotta love scripts...
12/12/06 - My brain hurts...
11/29/06 - Raiders of Leeros pre-beta DEMO
11/26/06 - Filtered Movement Maps Done

Submit ResourceSubmit your own resources!

Florian   (Jan 24, 2007 at 13:52 GMT)
WOW, those are some blocky arms, feet and legs :S

Tank Dork   (Jan 24, 2007 at 20:04 GMT)
He is working on tightening up the graphics up a little bit. :)

Love the texturing Scott, makes even the low poly Claude look real.

Joseph Greenawalt   (Jan 24, 2007 at 22:26 GMT)
Nice! I was wondering if Claude was abandoned :-) I still use Claude all the time for exporter testing.

You must be a member and be logged in to either append comments or rate this resource.