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Finally, I can beat my game!
Finally, I can beat my game!
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Dec 30, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
Blog post
A little bit ago, I wrote about how I could not beat the AI in my game. I've taken some advice and worked more on it. Now I can proudly say that I can beat the AI. It's not a hard thing to do - it just takes some muscle. I also have the units set to flee a fight if they're too badly damaged. And, if you've captured all the AIs Keeps, the units don't have anywhere to go. So, they just run for their lives. It's kind of funny to see them scamper away.
Also, I've updated my OmniGraffle script if anyone wants it. You can now directly insert echo'ed comments in the decision tree. It's not a major update, but it really helps in debugging things.
Oh, and another major change I've made is the ability to pan and zoom on the screen. Originally, my game was set at a fixed map size and camera view. Now, the maps can be as big as I want them, and you can zoom in really close for detailed views or pull back to see what's going on all over the map.
Yay! Onward!
Also, I've updated my OmniGraffle script if anyone wants it. You can now directly insert echo'ed comments in the decision tree. It's not a major update, but it really helps in debugging things.
Oh, and another major change I've made is the ability to pan and zoom on the screen. Originally, my game was set at a fixed map size and camera view. Now, the maps can be as big as I want them, and you can zoom in really close for detailed views or pull back to see what's going on all over the map.
Yay! Onward!
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| Maxwell Marsh (Dec 30, 2006 at 09:20 GMT) |
| Shiraz (Dec 31, 2006 at 21:54 GMT) |
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