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Progress on strategy AI...

Progress on strategy AI...
Name:Scott Coursey 
Date Posted:Dec 22, 2006
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Well, I now have a modified and filtered depth-first search algorithm implemented (A* just isn't necessary here). It's all written in script and runs rather well.

I also have the code in place where the AI will seek out unoccupied Keeps (small castles) and advance towards them, trying to capture it.

*whew* I need a nice, stiff drink about now...

Recent Blog Posts
List:01/24/07 - Claude gets a makeover
12/30/06 - Finally, I can beat my game!
12/24/06 - My AI is so frustrating
12/22/06 - Progress on strategy AI...
12/17/06 - Gotta love scripts...
12/12/06 - My brain hurts...
11/29/06 - Raiders of Leeros pre-beta DEMO
11/26/06 - Filtered Movement Maps Done

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