by date
Progress on strategy AI...
Progress on strategy AI...
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Dec 22, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Scott Coursey |
Blog post
Well, I now have a modified and filtered depth-first search algorithm implemented (A* just isn't necessary here). It's all written in script and runs rather well.
I also have the code in place where the AI will seek out unoccupied Keeps (small castles) and advance towards them, trying to capture it.
*whew* I need a nice, stiff drink about now...
I also have the code in place where the AI will seek out unoccupied Keeps (small castles) and advance towards them, trying to capture it.
*whew* I need a nice, stiff drink about now...
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
|---|
Submit your own resources!You must be a member and be logged in to either append comments or rate this resource.


Not Rated


