by date
Raiders of Leeros pre-beta DEMO
Raiders of Leeros pre-beta DEMO
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Nov 29, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Scott Coursey |
Blog post
(I submitted a dev snapshot, but don't know how long it'll take to get up, so I'll put the same thing here)

I am very pleased to announce the availability of The Raiders of Leeros pre-beta DEMO!
Why a "pre-beta"? Simple. Exposure. I'm very excited about this game and want to share its progress with you.
The snapshot above shows a typical battle between Blue and Red, with the wizards positioning themselves to protect their comrades (healing spell). The other two images are the spell menu and units movement menu. To get to the unit menu, just right-click.
This demo comes with two maps and four different types of units: soldier, knight, archer, and wizard.
The full release will include dragons, and other fun units. The wizard currently has five spells, with a sixth in planning (hint: you need 50 spell points to get the fifth spell on the list).
The demo is playable in single-computer multiplayer mode with two players.
Have fun, and find someone to conquer!
(I do have the multiplayer support almost completed; I just have a few kinks to work out on the server side)
The game is being developed with TGB Pro and everything so far does not require any changes to the engine.
www.CourseyTechnologies.com/downloads.php
Both Windows and Mac versions of the demo are available.

I am very pleased to announce the availability of The Raiders of Leeros pre-beta DEMO!
Why a "pre-beta"? Simple. Exposure. I'm very excited about this game and want to share its progress with you.
The snapshot above shows a typical battle between Blue and Red, with the wizards positioning themselves to protect their comrades (healing spell). The other two images are the spell menu and units movement menu. To get to the unit menu, just right-click.
This demo comes with two maps and four different types of units: soldier, knight, archer, and wizard.
The full release will include dragons, and other fun units. The wizard currently has five spells, with a sixth in planning (hint: you need 50 spell points to get the fifth spell on the list).
The demo is playable in single-computer multiplayer mode with two players.
Have fun, and find someone to conquer!
(I do have the multiplayer support almost completed; I just have a few kinks to work out on the server side)
The game is being developed with TGB Pro and everything so far does not require any changes to the engine.
www.CourseyTechnologies.com/downloads.php
Both Windows and Mac versions of the demo are available.
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
|---|
Submit your own resources!| Tom Eastman (Eastbeast314) (Nov 29, 2006 at 03:42 GMT) |
However, it's really coming along nicely! A lot of the interface needs to be tweaked to make it more intutive and streamlined. For instance, the most common choice is the movement option - but it's done the same way as the other options. I think the movement grid should come up when you select a unit and then if you click a square on the grid, your guy moves. The menu could then show up at the bottom of the screen or as a popup over your unit.
Can't wait for spell effects and more animations! Definitely a game with potential - reminds me of Advance Wars (except you can move and attack in one turn!), but with a cooler setting. This game demands networking (or even play-by-email) - can't wait to see the beta now!
Edited on Nov 29, 2006 03:43 GMT
| Scott Coursey (Nov 29, 2006 at 04:38 GMT) |
Thanks for the suggestions on the GUI. I'll see how things work out.
| Scott Coursey (Nov 29, 2006 at 04:54 GMT) |
| Tom Eastman (Eastbeast314) (Nov 29, 2006 at 04:55 GMT) |
Error loading level raiders/maps/skirmish/testMap.t2d. Invalid file.
Reckon that's the problem ;)
Also, it doesn't seem to save my resolution changes between sessions.
| Scott Coursey (Nov 29, 2006 at 05:22 GMT) |
Re-download the demo and check the Very Simple Map. I changed it around 22:50.
| David Higgins (Dec 09, 2006 at 06:57 GMT) |
| Scott Coursey (Dec 09, 2006 at 07:11 GMT) |
The server code is great, though. I wrote it in TCL. During a running game of two people, it never takes up more than 2% of my processor time. I've stress tested running well over 50 server apps simultaneously, but I can only see an upper barrier restricted by the ports I assign it (so far, I've allocated 100 ports for the game, but can easily change that).
I expect to have a demo ready by the end of next week with the networking code in it. After that, I have map design and integration for Campaign mode, music, SFX, AI, and polish. Sounds like a long list, but getting this far has been the majority of the work (including the web site to support server initiation requests from users).
Just too much fun.
I'll be marketing it under the name Yellow Duck Software. The DBA application is floating around Austin right now.
| David Higgins (Dec 09, 2006 at 07:49 GMT) |
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


