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Filtered Movement Maps Done
Filtered Movement Maps Done
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Nov 26, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
Blog post
I found some time today and completed a piece of code that's been bothering me. My units display a grid letting you select their movement. There was a problem in that, if you had a line of enemies, the grid would extend beyond their logical barrier, as seen below.

With my fairly simple fix (don't you just love those "Ah-ha!" moments?) and just over 100 lines of script, I got the filter working just the way I want it.

It's just another step towards completion...

With my fairly simple fix (don't you just love those "Ah-ha!" moments?) and just over 100 lines of script, I got the filter working just the way I want it.

It's just another step towards completion...
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| Kevin James (Nov 26, 2006 at 01:42 GMT) |
| Tom Eastman (Eastbeast314) (Nov 26, 2006 at 01:52 GMT) |
| Scott Coursey (Nov 26, 2006 at 02:27 GMT) |
I'll work on a little more tidying up, remove some debug junk, make a few maps, etc. I want to get a demo out soon, but I don't want to jump the gun on anything.
If you'd like to be included in some sort of a "closed pre-alpha", then shoot me an email and I'll get something set up for you.
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