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Screenshot and progress

Screenshot and progress
Name:Scott Coursey 
Date Posted:Nov 18, 2006
Rating:Not Rated
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I've been working, with what time I have, on my Raiders of Leeros game. I'm very pleased with it. The game is completely playable with up to four people and I've added knights (strong soldiers) and wizards.

Now, for some eye candy...



What you see here is a battle at the top between the Blue House's two soldiers, archer, and knight. The knight is almost dead, so he's getting away (running to the Keep at the upper right).

The Red House currently has a soldier at the bottom, which just captured an unoccupied Keep. That'll bring in more gold for more unit creation as needed. Also, the Red's Wizard is just about to cast a spell. His spell points are on his lower right, but obscured a little by the selection cursor. He has 50 spell points. Enough to cast a Death Hand. That'll pretty much mean death to anything within range.

The images of the knight and wizard are first-pass images. I need to adjust their scales and proportions. Their heads need to be closer to the soldier and archers. But, hey, not bad so far...

Recent Blog Posts
List:01/24/07 - Claude gets a makeover
12/30/06 - Finally, I can beat my game!
12/24/06 - My AI is so frustrating
12/22/06 - Progress on strategy AI...
12/17/06 - Gotta love scripts...
12/12/06 - My brain hurts...
11/29/06 - Raiders of Leeros pre-beta DEMO
11/26/06 - Filtered Movement Maps Done

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Plague   (Nov 18, 2006 at 05:04 GMT)
So it's like a medieval Advance Wars-like game? Sounds interesting.

Tom Eastman (Eastbeast314)   (Nov 18, 2006 at 06:31 GMT)
I think this is one of my favorite in-development TGB games. Advance Wars was a lot of fun and this one already has the homemade attractiveness.

Scott Coursey   (Nov 18, 2006 at 12:47 GMT)
@Plague: I've never played Advance Wars, so I can't say if this is similar or not...

@Tom: Thanks! I'm trying to make some of the GUI elements appear as scrolls and keep the parchment feel going. Here's what the unit menu looks like (when you click on a unit to give it instructions):



The inactive items are dimmed depending on the circumstances.

The buttons are Back, Capture, Attack, Purchase, Spell, Move, and Done.

Scott Coursey   (Nov 18, 2006 at 15:24 GMT)
As an aside, I have space for one more spell. I'm not sure what to put in there... I was thinking of adding a golem spell, but I'm not sure.

Drew Hitchcock   (Nov 18, 2006 at 20:34 GMT)
How about a destroy terrain-tile spell? It worked for Tigris and Euphrates. Either that or some kind of barrier you can put up.

This game is looking awesome so far. Turn-based strategy for the PC is definitely something that's lacking.

Scott Coursey   (Nov 19, 2006 at 00:00 GMT)
@Drew: Destroy tile? You mean like mow down an area of trees? The barrier idea sounds good, too. How about an area-effect spell that's only for long range? Sort of like tossing a nade.

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