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New major milestone
New major milestone
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Nov 10, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
Blog post
I just checked in my fixes to my game, The Raiders of Leeros, completing my 0.2 milestone: full networking.
As I'm not using any TGB/TGE networking other than the TCPObject, this is a very good step. The multiplayer support completed now includes the following features:
o Using a single computer for multiple players (ie, "hot seat").
o Seeing which servers are currently running via my Web site.
o Requesting a new server through the Web site (can request all setup options and password-protect it, if necessary).
o Stores all actions on the server in a transcript for emailing and analysis on the client (I haven't written in the playback of a transcript, yet - that'll come later).
In all, it's coming along very nicely.
My next milestone:
0.3: Full complement of units available and the magic system installed.
That should be a fun one to write.
I did release a demo of my 0.1 milestone, but I think I'll hold off until 0.4: An overhaul of the GUI elements to match the proper RoL theme is done. That shouldn't take too long... (I hope).
If you'd like to check out my Web site (which received a major rework as a result of my 0.2 milestone), visit www.CourseyTechnologies.com. You can request a server to come up (you need to register first), even though you can't do anything with it yet. It's timed to shut itself down after 60 minutes of idle time. Some of the settings (like the map name) are definitely bland (ie, "Test Map 1" and "Test Map 2" for the map names), but you can get the general idea.
Everything is data driven (PHP/MySQL), so expanding and making changes are very simple on my part (make a new map and it's up in a few minutes).
More and more fun...
--Scott Coursey
As I'm not using any TGB/TGE networking other than the TCPObject, this is a very good step. The multiplayer support completed now includes the following features:
o Using a single computer for multiple players (ie, "hot seat").
o Seeing which servers are currently running via my Web site.
o Requesting a new server through the Web site (can request all setup options and password-protect it, if necessary).
o Stores all actions on the server in a transcript for emailing and analysis on the client (I haven't written in the playback of a transcript, yet - that'll come later).
In all, it's coming along very nicely.
My next milestone:
0.3: Full complement of units available and the magic system installed.
That should be a fun one to write.
I did release a demo of my 0.1 milestone, but I think I'll hold off until 0.4: An overhaul of the GUI elements to match the proper RoL theme is done. That shouldn't take too long... (I hope).
If you'd like to check out my Web site (which received a major rework as a result of my 0.2 milestone), visit www.CourseyTechnologies.com. You can request a server to come up (you need to register first), even though you can't do anything with it yet. It's timed to shut itself down after 60 minutes of idle time. Some of the settings (like the map name) are definitely bland (ie, "Test Map 1" and "Test Map 2" for the map names), but you can get the general idea.
Everything is data driven (PHP/MySQL), so expanding and making changes are very simple on my part (make a new map and it's up in a few minutes).
More and more fun...
--Scott Coursey
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| Allyn "Mr_Bloodworth" Mcelrath (Nov 10, 2006 at 18:48 GMT) |
| Scott Coursey (Nov 10, 2006 at 18:57 GMT) |
Thanks for the feedback.
| Corey Martin (Nov 10, 2006 at 19:25 GMT) |
| Scott Coursey (Nov 11, 2006 at 01:45 GMT) |
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