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The Raiders of Leeros DEMO v0.1
The Raiders of Leeros DEMO v0.1
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Oct 22, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
Blog post
I posted a dev snapshot, but I have no clue how long it will take for it to come up. So, without further ado, here's a duplicate of the snapshot...

I am very pleased to announce the availability of a working demo for my upcoming game, The Raiders of Leeros.
This demo is limited to a single skirmish level, which is playable by two players on the same computer. The full version will include network support, a full campaign mode, and opponent AI (plus much more).
For now, I wanted to get a version out and get opinions and comments. Feel free to leave comments here or visit www.CourseyTechnologies.com and join the forums there!
Currently, you may control as many units as you can afford (you gain gold each turn depending on how many Houses and Keeps you occupy). I have units for Soldiers and Archers, but will add Wizards, Clerics, Golems, Catapults, Wolves, Knights, and Dragons. Each unit has its own strengths and weaknesses, so the limit to creating strategies and tactics is limitless.
Now, for a dev note: The game now is almost 100% pure TGB. The only engine code change I've made is the removal of the root main.cs. And, since this is built on the wonderful TGB engine, there is no Linux support and I do not plan to support it in the near future. If enough people politely ask me for Linux support, then I will consider it.
If you don't read the instructions, then right-click or hit space to bring up the game menu once the skirmish has launched. To get into the game, select Skirmish from the main menu, pick the level from the listbox on the left then hit Start Skirmish.
Enjoy!
Scott Coursey
President
Coursey Technologies, LLC
Mac Demo (Universal Binary)
Windows Demo

I am very pleased to announce the availability of a working demo for my upcoming game, The Raiders of Leeros.
This demo is limited to a single skirmish level, which is playable by two players on the same computer. The full version will include network support, a full campaign mode, and opponent AI (plus much more).
For now, I wanted to get a version out and get opinions and comments. Feel free to leave comments here or visit www.CourseyTechnologies.com and join the forums there!
Currently, you may control as many units as you can afford (you gain gold each turn depending on how many Houses and Keeps you occupy). I have units for Soldiers and Archers, but will add Wizards, Clerics, Golems, Catapults, Wolves, Knights, and Dragons. Each unit has its own strengths and weaknesses, so the limit to creating strategies and tactics is limitless.
Now, for a dev note: The game now is almost 100% pure TGB. The only engine code change I've made is the removal of the root main.cs. And, since this is built on the wonderful TGB engine, there is no Linux support and I do not plan to support it in the near future. If enough people politely ask me for Linux support, then I will consider it.
If you don't read the instructions, then right-click or hit space to bring up the game menu once the skirmish has launched. To get into the game, select Skirmish from the main menu, pick the level from the listbox on the left then hit Start Skirmish.
Enjoy!
Scott Coursey
President
Coursey Technologies, LLC
Mac Demo (Universal Binary)
Windows Demo
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| Ben Versaw (Oct 22, 2006 at 20:29 GMT) |
Some suggestions allow you to deselect units by clicking anywhere on the map or right clicking. Allow you to click one unit and then switch to another by clicking it. I also run into a case where I clicked on a deactivated unit and so had to quit the game because the button for getting out of the interface was done. If a unit is deactivated you shouldn't be able to click it, unless you are looking at health or something.
I clicked on one of the "houses" and got stuck in the interface as if it was a deactivated unit. Again either provide a way out of the interface rather than a button that is sometimes deactivated... or don't allow you to click deactivated units or things with no interface buttons enabled.
Shows some potential, good work and good luck.
| Scott Coursey (Oct 22, 2006 at 22:52 GMT) |
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