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Networking done. Now on to more interesting stuff...
Networking done. Now on to more interesting stuff...
| Name: | Scott Coursey | |
|---|---|---|
| Date Posted: | Oct 04, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Coursey |
Blog post
I've finished the networking side of my game. There's some pretty ugly code in there, but it can be cleaned up nicely. It works very well with one or two known glitches.
TGB is really fun to work with and I just can't wait to get started on the AI stuff... It's something I've wanted to delve into for a very long time, so I'm beginning to get giddy (and intimidated).
Now, for a small screenshot. I have one working test level, but it's very easy to draw new ones and plop the characters where they need to go. I brought some of the units close and began a battle. You can see some of their damages and what the general feel for the field look like.
Don't worry, I'll redraw the terrain and tidy up the units a bit before I release a demo.

I have a clear vision for what this game will look like and how it will play when I am done. So far, I'm staying very close to my original concepts. I'm quite proud of it.
TGB is really fun to work with and I just can't wait to get started on the AI stuff... It's something I've wanted to delve into for a very long time, so I'm beginning to get giddy (and intimidated).
Now, for a small screenshot. I have one working test level, but it's very easy to draw new ones and plop the characters where they need to go. I brought some of the units close and began a battle. You can see some of their damages and what the general feel for the field look like.
Don't worry, I'll redraw the terrain and tidy up the units a bit before I release a demo.

I have a clear vision for what this game will look like and how it will play when I am done. So far, I'm staying very close to my original concepts. I'm quite proud of it.
Recent Blog Posts
| List: | 01/24/07 - Claude gets a makeover 12/30/06 - Finally, I can beat my game! 12/24/06 - My AI is so frustrating 12/22/06 - Progress on strategy AI... 12/17/06 - Gotta love scripts... 12/12/06 - My brain hurts... 11/29/06 - Raiders of Leeros pre-beta DEMO 11/26/06 - Filtered Movement Maps Done |
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Submit your own resources!| John Klimek (Oct 04, 2006 at 02:09 GMT) |
It kind of reminds me of Ogre Battle or something like that...
| Scott Coursey (Oct 04, 2006 at 02:14 GMT) |
1. Campaign. Pre-planned route. Normal story-board stuff.
2. Skirmish. Multi-player on a single computer up to 4 players. Can include a mix of AI and human.
3. Multiplayer. Full Internet support. You can host, scan a master server, or do a direct connect.
Ok, technically, I don't have everything done for the networking. I forgot about the hosting part. That's easy to put in - later.
| Tom Eastman (Eastbeast314) (Oct 04, 2006 at 04:58 GMT) |
| Thomas Buscaglia (Oct 04, 2006 at 06:29 GMT) |
"I'm beginning to get giddy (and intimidated)."
I love getting to feel that way about working on a project. It neve gets old. ;)
| Melv May (Oct 04, 2006 at 07:13 GMT) |
The best of luck and enjoy!
- Melv.
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