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A lot has happened
A lot has happened
| Name: | Matthew Langley | ![]() |
|---|---|---|
| Date Posted: | Feb 06, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Matthew Langley |
Blog post
Well its been quite a while since I've posted a plan and a lot of things have happened in the meantime.
As some of you know I graduated about 3 months ago and have since been interning up here at GarageGames. First of all if anyone is considering apply for an internship and debating whether or not it would be worth it, I highly recommend you do, if only for the added experience. In just a couple months you can learn a great deal as well as being up here with some awesome and incredible people (which I'm sure I don't have to tell you). Also GG lets interns work on some very cool projects as well as taking your input as serious as anyone elses. Pretty much what you'd expect from GG.
The best news I have is that I've been hired :) Its definately an honor to be working which the amazing talent and skill at GG, every day is a productive and fun day.
While being up here I have done some of the same that I did before coming up here, basically work on Torque 2D docs. Its an honor working on the T2D dev team and I enjoy working on T2D as well as documenting it so that worked for me. I've also gotten to work on some other great things. The one I'm most excited about is the T2D Checkers Demo and T2D Checkers Tutorial, I coded the game and typed the tutorial using the amazing art from Nauris Krauze and Craig Fortune.
The Checkers Demo is fully multiplayer utilizing commandToServer and commandToClient (which is fully functional in the latest versions of Torque 2D)... the tutorial goes over creating the basic framework of it... Now for the demo game I didn't want to just make a clone of the same checkers game, so I added a few little special effects in there to show off Torque 2D's particle system, camera system, and overall scripting system. For on the game is fully scripted, it took me roughly 2-3 days to script it and maybe a day or two more of polishing, thats probably even an overestimation of time since I worked on things within that time span as well.
Now I'm going to show off some of the aspects of it, its hard not to be excited about T2D.
Here is the checker board and starting pieces.

When you move the mouse the eye's of the checker pieces follow the mouse, if they look and see an enemy they change to a mad face, if they see a friend they change to a happy face, if they see nothing they change to a nuetral face, here are two pics of both the team's at mad faces, lol quite entertaining to watch actually.... maybe a bit freaky too.


If you jump a piece the camera zooms in to the jumped piece, it turns red, its eyes go crazy, steam comes out in two directions and it explodes... like this.


If you win a game you get a nice fireworks show... like this.

If you lose, you get notified that the winner is seeing a nice fireworks show :)
Well to see more you'll have to purchase T2D and check out the checkers demo include, all of the source scripts are included with T2D and I created a 44 page tutorial on setting up the checkers networking/game framework.
Well back to work on T2D docs and stuffs, hope you all enjoy the checkers demo and tutorial... The latest T2D release features an awesome Level Builder by Justin and Adam that just plain rocks.
As some of you know I graduated about 3 months ago and have since been interning up here at GarageGames. First of all if anyone is considering apply for an internship and debating whether or not it would be worth it, I highly recommend you do, if only for the added experience. In just a couple months you can learn a great deal as well as being up here with some awesome and incredible people (which I'm sure I don't have to tell you). Also GG lets interns work on some very cool projects as well as taking your input as serious as anyone elses. Pretty much what you'd expect from GG.
The best news I have is that I've been hired :) Its definately an honor to be working which the amazing talent and skill at GG, every day is a productive and fun day.
While being up here I have done some of the same that I did before coming up here, basically work on Torque 2D docs. Its an honor working on the T2D dev team and I enjoy working on T2D as well as documenting it so that worked for me. I've also gotten to work on some other great things. The one I'm most excited about is the T2D Checkers Demo and T2D Checkers Tutorial, I coded the game and typed the tutorial using the amazing art from Nauris Krauze and Craig Fortune.
The Checkers Demo is fully multiplayer utilizing commandToServer and commandToClient (which is fully functional in the latest versions of Torque 2D)... the tutorial goes over creating the basic framework of it... Now for the demo game I didn't want to just make a clone of the same checkers game, so I added a few little special effects in there to show off Torque 2D's particle system, camera system, and overall scripting system. For on the game is fully scripted, it took me roughly 2-3 days to script it and maybe a day or two more of polishing, thats probably even an overestimation of time since I worked on things within that time span as well.
Now I'm going to show off some of the aspects of it, its hard not to be excited about T2D.
Here is the checker board and starting pieces.

When you move the mouse the eye's of the checker pieces follow the mouse, if they look and see an enemy they change to a mad face, if they see a friend they change to a happy face, if they see nothing they change to a nuetral face, here are two pics of both the team's at mad faces, lol quite entertaining to watch actually.... maybe a bit freaky too.


If you jump a piece the camera zooms in to the jumped piece, it turns red, its eyes go crazy, steam comes out in two directions and it explodes... like this.


If you win a game you get a nice fireworks show... like this.

If you lose, you get notified that the winner is seeing a nice fireworks show :)
Well to see more you'll have to purchase T2D and check out the checkers demo include, all of the source scripts are included with T2D and I created a 44 page tutorial on setting up the checkers networking/game framework.
Well back to work on T2D docs and stuffs, hope you all enjoy the checkers demo and tutorial... The latest T2D release features an awesome Level Builder by Justin and Adam that just plain rocks.
Recent Blog Posts
| List: | 11/30/06 - Torque Game Builder 1.1.3 Goes Live! 11/05/06 - The Future of the TGB Documentation 05/16/06 - TGB Bounties Extended! 05/12/06 - Final review of TGB Bounties today 05/04/06 - Call to the TGB Community 02/28/06 - New TGB Particle Editor (Preview) 02/06/06 - A lot has happened 12/09/05 - Preview of a TDN T2D Strategy Article |
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Submit your own resources!| Jacopo De Luca (Feb 06, 2006 at 23:24 GMT) |
You really deserved it. Your contribution to this amazing community is great.
BTW, I just wanted to send a big "Thank You" to all the good folks at GG.
You made me love the art of programming again. :-)
Bye,
Jacopo
| Gary Preston (Feb 06, 2006 at 23:51 GMT) |
I played through the checkers demo the other day, loved the moving eyes touch. Although I never noticed the faces changing, guess I need to pay more attention. So, who's going to merge T2D with TGE, add in a few tables objects to the fps.demo and bring up checkers for the first two orks to reach the tables :)
Keep up banging out these tutorials, it won't be long before people have too many tutorials to read :)
| Simon Love (Feb 07, 2006 at 01:17 GMT) |
awesome work..it's little touches like that which give a game its soul.
Congrats!
| Justin Kovac (Feb 07, 2006 at 01:26 GMT) |
| Vashner (Feb 07, 2006 at 03:04 GMT) |
| Matthew Langley (Feb 07, 2006 at 04:00 GMT) |
| Jesse Hall (Feb 07, 2006 at 05:25 GMT) |
| Thijs Sloesen (Feb 07, 2006 at 09:05 GMT) |
| Anders Linder-Noren (Feb 07, 2006 at 11:20 GMT) |
| Morrie (Feb 07, 2006 at 16:22 GMT) |
| Ajari Wilson (Feb 07, 2006 at 16:30 GMT) |
-Ajari-
| Nauris Krauze (Feb 07, 2006 at 21:15 GMT) |
| John Klimek (Feb 09, 2006 at 13:23 GMT) |
| Chris Newman (Feb 17, 2006 at 03:37 GMT) |
| Anthony Fullmer (Feb 22, 2006 at 23:26 GMT) |
| Daniel D (Jun 01, 2006 at 05:02 GMT) |
Edit: And then, a couple days later, I downloaded a new version, which has the checkers tutorial in it. Really nice tutorial! Thank you for the effort. I'm still going through it now.
Edited on Jun 08, 2006 20:16 GMT
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