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Plan for Matthew "King Tut" Langley
Plan for Matthew "King Tut" Langley
| Name: | Matthew Langley | ![]() |
|---|---|---|
| Date Posted: | Aug 30, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Matthew Langley |
Blog post
Quick plan about project
Just a quick plan with a couple pics from my teams college final project...
(btw here is another plan posted by a Torque 101er Geoffrey Ritter )
I'm hard at work on the scripting/programming end of the project, though our goal is to modify the Torque source as little as possible considering our extreme time constraints. I pulled a 5 hour sleep weekend (as well as some others in the team) and we're hammering through as much as possible. Right now I've been tweaking the AI, I'm using the new (and very awesome) A*pathfinding resource for all our pathfinding needs, this was a lifesaver since I was going to have to work up my own path finding solution in 2-3 days lol. Right now I am tweaking the AI some more, finalizing some flocking scripts as well as scripting the rest of the gameplay itself... we should have a pre-Alpha demo up by the Thursday :) This is our fifth week of development.
Some pictures of one of our characters that our very talented modeler/animator is doing :)



(btw here is another plan posted by a Torque 101er Geoffrey Ritter )
I'm hard at work on the scripting/programming end of the project, though our goal is to modify the Torque source as little as possible considering our extreme time constraints. I pulled a 5 hour sleep weekend (as well as some others in the team) and we're hammering through as much as possible. Right now I've been tweaking the AI, I'm using the new (and very awesome) A*pathfinding resource for all our pathfinding needs, this was a lifesaver since I was going to have to work up my own path finding solution in 2-3 days lol. Right now I am tweaking the AI some more, finalizing some flocking scripts as well as scripting the rest of the gameplay itself... we should have a pre-Alpha demo up by the Thursday :) This is our fifth week of development.
Some pictures of one of our characters that our very talented modeler/animator is doing :)



Recent Blog Posts
| List: | 11/30/06 - Torque Game Builder 1.1.3 Goes Live! 11/05/06 - The Future of the TGB Documentation 05/16/06 - TGB Bounties Extended! 05/12/06 - Final review of TGB Bounties today 05/04/06 - Call to the TGB Community 02/28/06 - New TGB Particle Editor (Preview) 02/06/06 - A lot has happened 12/09/05 - Preview of a TDN T2D Strategy Article |
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Submit your own resources!| Michael Cozzolino (Aug 30, 2005 at 17:18 GMT) |
BTW what modelling program is your guy using?
| Matthew Langley (Aug 30, 2005 at 17:23 GMT) |
I'll try and get a vid up soon, lol I had some very entertaining experiments with AI... I set them to go after the player when they were in LoS and stay a specified distance away (which I set in "templates" that can be associated with AI's), so they run to the player and stay that distance away, well when I charge them they run backwards trying to maintain the distance, with a group of 10 it was quite funny to see them all follow me (I took out their weapons for testing purposes or I'd be dead lol) and then run straight at them and see them scatter...
Edited on Aug 30, 2005 17:26 GMT
| Chris Labombard (Aug 30, 2005 at 17:56 GMT) |
| James Laker (BurNinG) (Aug 31, 2005 at 06:03 GMT) |
Thursday as in 2morrow?
@Chris... Ctrl - F5
| Matthew Langley (Aug 31, 2005 at 15:52 GMT) |
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