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TGB Bounties Extended!

TGB Bounties Extended!
Name:Matthew Langley
Date Posted:May 16, 2006
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Blog post


TGB Bounties extended until Friday

We have gotten a great response and wanted to give everyone a last chance. There have been some great submissions so far for the TGB bounties, as you can see! They are outlined as followed:

bounties can be reached here. Ensure you are looking at "TGB Bounties" in the top right.

Art

Puzzle Art - Nauris Krauze
Breakout Mini-Game Art - Arland 'sydney075'
Animated Fish - Phil Mansfield
Tile Map Set - Djaggernaut
Wack-A-Mole Mini-Game Art
Shape Sprites

Doc

Wack-A-Mole Mini-Game Tutorial - Michael Woerister


A huge thanks goes out to to those from the community who have submited bounties, simply outstanding work... also be sure to check if there are any updates on bounties you may have already submited work for, feel free to also e-mail me directly if you have any questions:

mattl@garagegames.com

There still are plenty more bounties to be done, inlucindg art, code, and docs. In fact we just added three new doc bounties to the list, these are feature mini tutorials that are tied to the Level Builder. These tutorials should be samples of how to add one type of aspect to your level (such as a Scroller or Tile Map) and should cover all details about customize that object.

About three days remaining until we have cut off bounty submissions. We know there are a lot of talented community members out there that enjoy TGB. This is probably your best chance to contribute to the Torque Game Builder (and community) while receiving a paid bounty in return :)


Hope to see some great bounty submissions,
- Matt L.

Recent Blog Posts
List:11/30/06 - Torque Game Builder 1.1.3 Goes Live!
11/05/06 - The Future of the TGB Documentation
05/16/06 - TGB Bounties Extended!
05/12/06 - Final review of TGB Bounties today
05/04/06 - Call to the TGB Community
02/28/06 - New TGB Particle Editor (Preview)
02/06/06 - A lot has happened
12/09/05 - Preview of a TDN T2D Strategy Article

Submit ResourceSubmit your own resources!

Arland (Barry) Woodham   (May 16, 2006 at 14:48 GMT)
Only three days left? Darn, been a little to busy to work on any new submissions right now. I'll see if I can get another one in but unfortunately my work flow takes a while. I model in 3d then render out sprites. This allows me an unlimited number of views of the model but alot longer time to create it. I wish I was a better pixel artist then maybe I could get some done faster. Oh well to all those who have submitted nice work. And to those who haven't. What are you waiting for hurry up.

Charlie Malbaurn   (May 16, 2006 at 21:49 GMT)
So when will we be able to get our hands on some of these things for our own use? are they going to be free to users or are there going to be costs involved?

Just wondering,
-Charlie

Matthew Langley   (May 19, 2006 at 16:50 GMT)
Look for them in the upcoming TGB releases :)

Great work Arland!

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