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Plan for Alex Rice
Plan for Alex Rice
| Name: | Alex Rice | ![]() |
|---|---|---|
| Date Posted: | Jul 15, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alex Rice |
Blog post
(codename) Project Pineapple - because writing your first game is like biting off more than you can chew!

updates since my last .plan
Switching from TGE to T2D I decided that a 3D game was "more than I can chew" for my first game. I am totally liking Torque 2D so far!
I am on the verge of buying Slickedit (a rather expensive programmer's editor). It turns out to be pretty easy to modify right out of the box to support torquescript (and C++ of course). I will start a new Resource thread about Slickedit and usage with torquescript.

updates since my last .plan
Switching from TGE to T2D I decided that a 3D game was "more than I can chew" for my first game. I am totally liking Torque 2D so far!
I am on the verge of buying Slickedit (a rather expensive programmer's editor). It turns out to be pretty easy to modify right out of the box to support torquescript (and C++ of course). I will start a new Resource thread about Slickedit and usage with torquescript.
Recent Blog Posts
| List: | 10/07/06 - Alien Eggz - prototyping fun 05/18/06 - Alien Eggz: prototype started 09/12/05 - Plan for Alex Rice 07/15/05 - Plan for Alex Rice 06/23/05 - Plan for Alex Rice |
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Submit your own resources!| Darren Stuart (Jul 15, 2005 at 09:28 GMT) |
does the game involve cats?
| Simon Love (Jul 15, 2005 at 14:40 GMT) |
The first game is really the hardest in terms of figuring out how much time everything takes, but it is a necessary step.
Moving to T2d is definitely a great idea! It's so much faster to prototype ideas with it. I bought TGE 2 years ago and the scope of it all frankly confused me...I learned so much, yet, every stone you turn reveals another set of questions. Working with T2d since the day it got out, I can safely say I learned way faster than in my 2 years of TGE. Since you don't have to mess around with the whole client server thing (yet :)), it's easier to get a grasp on things.
| Matthew Langley (Jul 15, 2005 at 15:58 GMT) |
| Joshua Dallman (Jul 15, 2005 at 16:07 GMT) |
| Alex Rice (Jul 15, 2005 at 16:35 GMT) |
| Melv May (Jul 15, 2005 at 19:05 GMT) |
- Melv.
| Alex Rice (Jul 16, 2005 at 01:30 GMT) |
mindlube.com/garagegames-forum/TorquescriptSlickeditTutorial.pdf
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