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Working for SCEA and Update...
Working for SCEA and Update...
| Name: | Juan Rubio | |
|---|---|---|
| Date Posted: | Nov 26, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Juan Rubio |
Blog post
So im living in LA... and I work in San Diego. This is a little painful. Hehe. I started working at Sony on pre-rendered Cinematics for a PS3 title. Im a contracting for them so I checked all the legal paperwork and its cool for me to still work on my own stuff provided im not working on my titles on site.
I updated my demo reel. I might be interested in taking more freelance or trading art assets for technology/coding. So drop me a line and well talk. No work for stock options or anything like that. I had enough of that during the dot com era. Hehe.
www.yanki.jp
I have two titles that I am making in TGB that I am hoping to have ready to show screens by Christmas. I have a third one ive been messing around with the code for but I need animated collision polys. I have it working but im a little afraid that since im updating it based on the frames of the animation and my game starts to skip frames then ill it wont register hits.
Im waiting to hear back from some of my friends that are helping me assemble the team that I want. Im contracting artists in Japan to help me with my work on one of the titles. The language barrier might be a little of an issue but my Japense has gotten better than the last time when I went drinking with Square/Enix friends in Tokyo.
P.s. If your in the LA area and want a Japanese arcade machine hit me a line. Hehe. Im selling my personal one to make space.
I updated my demo reel. I might be interested in taking more freelance or trading art assets for technology/coding. So drop me a line and well talk. No work for stock options or anything like that. I had enough of that during the dot com era. Hehe.
www.yanki.jp
I have two titles that I am making in TGB that I am hoping to have ready to show screens by Christmas. I have a third one ive been messing around with the code for but I need animated collision polys. I have it working but im a little afraid that since im updating it based on the frames of the animation and my game starts to skip frames then ill it wont register hits.
Im waiting to hear back from some of my friends that are helping me assemble the team that I want. Im contracting artists in Japan to help me with my work on one of the titles. The language barrier might be a little of an issue but my Japense has gotten better than the last time when I went drinking with Square/Enix friends in Tokyo.
P.s. If your in the LA area and want a Japanese arcade machine hit me a line. Hehe. Im selling my personal one to make space.
Recent Blog Posts
| List: | 01/05/07 - The joys of bidding... 11/26/06 - Working for SCEA and Update... 05/11/06 - My E3 this year... 04/19/06 - "The Game Programmers Guide to Torque" review. 04/08/06 - Big in Japan/E3/Luck/Models/X-Men 3 02/04/06 - Going from Pro to happily joining the minors... :) |
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Submit your own resources!| Ajari Wilson (Nov 26, 2006 at 08:25 GMT) |
-Ajari-
| Anton Bursch (Nov 26, 2006 at 10:58 GMT) |
| Marcus (Nov 26, 2006 at 18:03 GMT) |
Edited on Nov 26, 2006 18:04 GMT
| Juan Rubio (Nov 26, 2006 at 18:16 GMT) |
Yup! Miramesa. Hehe. I just need to find a perm type room situation because im randomly grabbing hotel rooms every night. Ive also worked in Carlsbad at the Rockstar office there. I had a sweet apartment in SD itself. I wish I had that place again instead of hotel ghetto. hehe.
Anton:
Well actually at night its pretty close to the LA weather. Also its a bit foggy sometimes driving on the 5 freeway. :)
Marcus:
Romanji is your friend when it doesnt work. Also my reading is horrific. So I usually use translation software when trying to read my Japanese friend's blog posts. Hehe.
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