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"The Game Programmers Guide to Torque" review.
"The Game Programmers Guide to Torque" review.
| Name: | Juan Rubio | |
|---|---|---|
| Date Posted: | Apr 19, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Juan Rubio |
Blog post
Heyaz,
Yeah im probably late on the train of people who have been talking about the book. Im hoping this will help the stragglers pick up many copies. :)
Being between an artist and technical person(a Technical Artist the game biz calls us) this book really spoke to me. When I walked into the bookstore by my house I hit the magazines, art books, then computer books. In the Computer section I didnt really see anything and I was looking for the Torque Book. I was bummed when I didnt find it but then I turned around and saw a new release table with copies of the book in question. At first glance I just saw a lots of pages on Torque classes, Torque scripting, and some things on the hud. So I figured it be good reference so I grabbed it and ran home.
Well im super glad I bought it. Its a really deep book and it covers many things that I didnt even know were in Torque. As an Artist its super useful because its a lot easier to see whats going on under the hood. Its also given me some new ideas about how to go about my projects. The only thing that sucks is that its given me so much new info that I am going to start some of my projects over to take advantage of that info. :) Hehe.
One thing that usually peeves me about 3D and game coding books is the sheer amount of fluff. You usually have tons of pages of rehashed info (no really.. you dont need to explain what a polygon is). So im happy if I can walk away with one or two new bits of info out of a book. This Torque book is pretty fluff free. :) So the amount that ive learned from it has made my investment totally worth it.
Well time to go back to work. I also have one month to make a demo to show off Torque to the Japanese students coming to the states. :) Hehe.
Yeah im probably late on the train of people who have been talking about the book. Im hoping this will help the stragglers pick up many copies. :)
Being between an artist and technical person(a Technical Artist the game biz calls us) this book really spoke to me. When I walked into the bookstore by my house I hit the magazines, art books, then computer books. In the Computer section I didnt really see anything and I was looking for the Torque Book. I was bummed when I didnt find it but then I turned around and saw a new release table with copies of the book in question. At first glance I just saw a lots of pages on Torque classes, Torque scripting, and some things on the hud. So I figured it be good reference so I grabbed it and ran home.
Well im super glad I bought it. Its a really deep book and it covers many things that I didnt even know were in Torque. As an Artist its super useful because its a lot easier to see whats going on under the hood. Its also given me some new ideas about how to go about my projects. The only thing that sucks is that its given me so much new info that I am going to start some of my projects over to take advantage of that info. :) Hehe.
One thing that usually peeves me about 3D and game coding books is the sheer amount of fluff. You usually have tons of pages of rehashed info (no really.. you dont need to explain what a polygon is). So im happy if I can walk away with one or two new bits of info out of a book. This Torque book is pretty fluff free. :) So the amount that ive learned from it has made my investment totally worth it.
Well time to go back to work. I also have one month to make a demo to show off Torque to the Japanese students coming to the states. :) Hehe.
Recent Blog Posts
| List: | 01/05/07 - The joys of bidding... 11/26/06 - Working for SCEA and Update... 05/11/06 - My E3 this year... 04/19/06 - "The Game Programmers Guide to Torque" review. 04/08/06 - Big in Japan/E3/Luck/Models/X-Men 3 02/04/06 - Going from Pro to happily joining the minors... :) |
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Submit your own resources!| John Rockefeller (Apr 19, 2006 at 22:12 GMT) Resource Rating: 5 |
| Mark Barner (Apr 20, 2006 at 01:27 GMT) |
Quote:
The only thing that sucks is that its given me so much new info that I am going to start some of my projects over to take advantage of that info.
Same thing happened with me.
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4.0 out of 5


