by date
Ironfoot Content Pack
Ironfoot Content Pack
| Name: | PuG | ![]() |
|---|---|---|
| Date Posted: | May 31, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for PuG |
Blog post

Very much work in progress - the new Ironfoot RTS Style Content Package.
A small preview sample of the new lowpolygon building pack, which includes and range of structures such as fortifications (pill boxes, Dug outs etc), walls & fencing, housing and various buildings, crates, pallets, oil drums along with other details you might find in urban and rural areas.
All textures range from a size of 64 to no larger than 512 pixels, and a standard building is between 30 - 50 polygons. Currently being tested within TGE 1.4 and TSE - model source files will be included.
Currently looking towards early to mid June for release.
More previews and information coming soon!
Recent Blog Posts
| List: | 04/08/08 - Torque RGB Converter 10/02/06 - RTS Pack update 1.1 09/27/06 - New Ironfoot RTS Content Pack 05/31/06 - Ironfoot Content Pack |
|---|
Submit your own resources!| Mark McCoy (May 31, 2006 at 10:32 GMT) |
| Joseph Euan (May 31, 2006 at 11:59 GMT) |
| PuG (May 31, 2006 at 12:45 GMT) |
Yes & No, some of the smaller buildings do withhold their texture quality due the physical size as standard (for instance the front row of builds in the picture above are fine if you walk around them ingame) - structures such as the Warehouses and Apartments aren't as suitable due to the surface scales and UV map sizes (but of course you could increase the texture resolution to help prevent blurring), but I do have a couple of buildings that have been designed with FFS in mind, but won't be included with the first package.
Regards,
Edited on May 31, 2006 12:58 GMT
| Nick Wilson (May 31, 2006 at 17:49 GMT) |
I'd be interested in a pack containing this style of buildings for FPSes, if you ever feel like creating one.
Edited on May 31, 2006 17:49 GMT
| Alan H (May 31, 2006 at 19:23 GMT) |
| Jesse (Midhir) Liles (May 31, 2006 at 19:37 GMT) |
| PuG (May 31, 2006 at 21:51 GMT) |
Certainly looking forward to Torque Constructor.
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


