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Pirate yarrrrrrrrrrr

Pirate yarrrrrrrrrrr
Name:Chris Farley 
Date Posted:Jan 24, 2007
Rating:Not Rated
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im making a pirate, its really bad i know, but its the best i have done so far..




the problem is, i need texture to put on that weird little guy.. but cant find any. could anybody send me/ make me textures i could put on that guy.


thanks!

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BigPapa   (Jan 24, 2007 at 04:32 GMT)
Two observations.

1. I think you are using way to many polys.
2. Without a texture map, no body can help you.

I suggests you first get the model to look just like you want it to and later create the texture map so that you or someone else can texture it.

Thx!
- BigPapa

Scott Coursey   (Jan 24, 2007 at 04:35 GMT)
You can't just plaster a texture on him. First he needs unwrapping or at least some means of reference to put the textures in place. Otherwise, you're just dropping an image in a confused location. I'd recommend taking a look at setting up seams and using the UV unwrapping tools inside of Blender. They're wonderfully easy to use and powerful in how much they can help you.

Looking good!

Scott Coursey   (Jan 24, 2007 at 04:37 GMT)
I just read BigPapa's post. I agree on the poly count. So far you're at about 7300 polys. You need to cut that down by 1/3 for the final version if you intend on it working well inside of TGE.

Chris Farley   (Jan 24, 2007 at 21:38 GMT)
thanks for the comments. when i rendered it, i used that subsurf button to make it look smoother, but i guess that adds on the polys

Scott Coursey   (Jan 24, 2007 at 23:24 GMT)
A better idea for smoothing would be to ensure all the normals are facing outside and hit the Set Smooth button.

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