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My Endless Frustration
My Endless Frustration
| Name: | Andrew Hull | ![]() |
|---|---|---|
| Date Posted: | Jul 17, 2006 | |
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So i seem to be running into a problem that always seems to rear its ugly head at the worst times. It's also making me very frustrated. I would appreciate any help with it, whatsoever. I have here an interior that i am working on:

I'm using the upgraded version of 3D World Studio (version 5.49) which has the fixed .MAP export, supposedly. Now i don't know if i'm just doing something wrong in the modelling process, or if i'm getting bad exports, or what. Every time the engine gets to the lighting stage it's craps out. I perhaps thought that it was the amount of detail that is currently in the scene, but i really don't think that's the problem. ARGH!
Oh Venerable Lords of Garage Games, please finish Constructor soon. I hope that it will be the answer to all my woes!
If any one would like to (PLEASE) download and try exporting the map themselves, here is the link: www.macandtosh.com/House.zip

I'm using the upgraded version of 3D World Studio (version 5.49) which has the fixed .MAP export, supposedly. Now i don't know if i'm just doing something wrong in the modelling process, or if i'm getting bad exports, or what. Every time the engine gets to the lighting stage it's craps out. I perhaps thought that it was the amount of detail that is currently in the scene, but i really don't think that's the problem. ARGH!
Oh Venerable Lords of Garage Games, please finish Constructor soon. I hope that it will be the answer to all my woes!
If any one would like to (PLEASE) download and try exporting the map themselves, here is the link: www.macandtosh.com/House.zip
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| List: | 12/12/06 - XNA and the Indie movement 11/26/06 - Finally something to show 07/17/06 - My Endless Frustration 07/02/06 - Wildlife Tycoon: Inspiration 11/05/05 - Plan for Andrew Hull |
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Submit your own resources!| Allyn "Mr_Bloodworth" Mcelrath (Jul 17, 2006 at 02:56 GMT) |
what does it say when you place it in the world? any errors at that time? How about relighting after placement? or is it only whne you load the leavel again? Does it error out when this object isnt present?
are you using portals?
| Paul /*Wedge*/ DElia (Jul 17, 2006 at 03:02 GMT) |
Edited on Jul 17, 2006 03:05 GMT
| Andrew Hull (Jul 17, 2006 at 03:08 GMT) |
The console spits out nothing abnormal. Just all the usual "Lighting scene" bits, and no errors. It just takes it forever (18.43 seconds) and then gives an error in debug mode.
Nothing happens when i place it in the world. No errors, nothing. Yes i crashes when i relight, and when i load the level.
There are no portals, however this was happening to me a while back with another interior that did have portals.
@Paul
Yeah, i thought maybe too, but i had a similar, earlier version of the same file that was just plane walls, and it did the same thing.
Edited on Jul 17, 2006 03:09 GMT
| Timothy Aste (Jul 17, 2006 at 05:50 GMT) |
How thin are those brushes? Sounds like they are a bit overkill for the lightmapper. It can be very "sensitive" when it comes to extremely thin or small brushes, especially if they are in a line (perfect example, the railing). Best save that sort of thing for a flat plane with an alpha transparency.
Can't tell from the screenshot, but if the walls are tons of thin little brushes too, that is probably choking it too. I'd try making it all one brush. Your using a ton of polygons that way as well, for not much effect. Plus it'd make it near impossible to portal that building off. :(
Edited on Jul 17, 2006 05:52 GMT
| Eric Forhan (Jul 17, 2006 at 12:00 GMT) |
Map2Dif_Plus v1.0r and QuArK 6.5.a7 exported it without error but Torque crashed in the lighting stage.
Edited on Jul 17, 2006 12:00 GMT
| Matt Vitelli (Jul 17, 2006 at 16:16 GMT) |
Edited on Jul 17, 2006 16:17 GMT
| Matt Vitelli (Jul 17, 2006 at 16:38 GMT) |

I exported your map from the Constructor beta. However, I also tried your map using map2dif and the dif you included. Both froze "Lighting Mission"
| Bobby Leighton (Jul 17, 2006 at 16:58 GMT) |
| John Rockefeller (Jul 17, 2006 at 17:11 GMT) |
| Andrew Hull (Jul 17, 2006 at 18:27 GMT) |
| Matt Vitelli (Jul 17, 2006 at 18:34 GMT) |
| Rigo Cisneros (Oct 13, 2006 at 19:01 GMT) |
How do you do portals in 3D world studio??
I just purchased it and cant figure out how to use them. Help says their only sprites and a single point..
Thanks!
| Andrew Hull (Oct 13, 2006 at 19:22 GMT) |
Hope you are watching this thread. No, they are not sprites and also not a single point. You have to create a box, just a bit larger than the door/window/whatever you are portal'ing. Assign it a texture called NULL, then in the properties box (Shift+enter i believe) assign it the value "portal"
| Rigo Cisneros (Oct 13, 2006 at 19:37 GMT) |
Thanks! any other basic things I need to worry about when creating stuff in 3dws?
I am a noob with DIFs..
| Andrew Hull (Oct 13, 2006 at 20:18 GMT) |
| Rigo Cisneros (Oct 13, 2006 at 21:32 GMT) |
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