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Solar Battles Update (Video & Screenshots)
Solar Battles Update (Video & Screenshots)
| Name: | James Laker (BurNinG) | ![]() |
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| Date Posted: | Dec 10, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for James Laker (BurNinG) |
Blog post
Just a fast update.
I quickly made a video for a friend of mine to show him the Scout Ship in Solar Battles, so I thought I'll share with you guys. The quality isnt great, but you'll get the idea.
www.youtube.com/watch?v=2iTzDjwkryw
I'll upload a video of the ships as I finish them, showing off what they do, and their roles.
Here are some screenshots I have of the game play. There is still alot to be done though, but I'm getting there.
The Interceptor, the second fastest ship after the Scout.

A Interceptor going through mid battle (stupid :P):

The Scout after locking its prey:

The next ship I'll be working on it the Drone ship... Look out for the screenshots :)
EDIT: I'm looking for people who feel comfortable with Contructor (in TGEA). Contact me for more information.
I quickly made a video for a friend of mine to show him the Scout Ship in Solar Battles, so I thought I'll share with you guys. The quality isnt great, but you'll get the idea.
www.youtube.com/watch?v=2iTzDjwkryw
I'll upload a video of the ships as I finish them, showing off what they do, and their roles.
Here are some screenshots I have of the game play. There is still alot to be done though, but I'm getting there.
The Interceptor, the second fastest ship after the Scout.

A Interceptor going through mid battle (stupid :P):

The Scout after locking its prey:

The next ship I'll be working on it the Drone ship... Look out for the screenshots :)
EDIT: I'm looking for people who feel comfortable with Contructor (in TGEA). Contact me for more information.
Recent Blog Posts
| List: | 12/10/07 - Solar Battles Update (Video & Screenshots) 10/11/07 - Solar Battles Progress (Screenshots) 07/31/06 - Space Game Progress 05/05/06 - Futher development on Space Sim (screenshots) 04/24/06 - Space Sim, Content Discussion and Resource Updates (Screenshot) 02/21/05 - Plan for Burning 12/10/04 - Plan for Burning 09/20/04 - Plan for Burning |
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Submit your own resources!| Donald \"Yadot\" Harris (Dec 10, 2007 at 22:30 GMT) |
| Orion Elenzil (Dec 10, 2007 at 23:42 GMT) |
looks helluv hard to track where everyone is around you, just like in a real space battle ! ;)
| James Laker (BurNinG) (Dec 11, 2007 at 00:11 GMT) |
I'll try to implement a 3d kinda radar soon since the flat 2d radar is the thing I've received the most complains about after the controls.
I need to get all the ships in before I go on holiday first though.
Edited on Dec 11, 2007 00:13 GMT
| Geom (Dec 11, 2007 at 01:19 GMT) |
| Donald \"Yadot\" Harris (Dec 11, 2007 at 05:22 GMT) |
| Mikko Lintunen (Dec 11, 2007 at 05:25 GMT) |
| James Laker (BurNinG) (Dec 11, 2007 at 07:26 GMT) |
The Afterburner/Boost/Jetting uses your energy (2 bar from the top, on left), and so does your secondary fire. So you'll need to save some energy if you want to use your ship's specialised secondary weapon. In the case of the Scout it is dropping bombs (4-5). So if you've used too much energy, your not going to cause maximum damage, since you'll drop less.
| Martin Schultz (Dec 11, 2007 at 08:49 GMT) |
| Stephan (viKKing) Bondier (Dec 11, 2007 at 10:17 GMT) |
Keep it up coming!
| William James (Dec 11, 2007 at 23:59 GMT) |
| Cyberkada (Dec 12, 2007 at 14:32 GMT) |
(the B5SC team)
| James Laker (BurNinG) (Dec 13, 2007 at 01:41 GMT) |
| Kevin James (Feb 16, 2008 at 14:02 GMT) |
| James Laker (BurNinG) (Feb 16, 2008 at 18:01 GMT) |
| Kevin James (Feb 16, 2008 at 20:53 GMT) |
| James Laker (BurNinG) (Feb 17, 2008 at 06:30 GMT) |
If anyone is interested, I need some help and community input as per this thread.
www.garagegames.com/mg/forums/result.thread.php?qt=72158
| Rene Damm (Apr 08, 2008 at 00:38 GMT) |
Awesome work!! The artwork is really top-notch. Amazing stuff.
| James Laker (BurNinG) (Apr 08, 2008 at 07:17 GMT) |
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