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Futher development on Space Sim (screenshots)
Futher development on Space Sim (screenshots)
| Name: | James Laker (BurNinG) | ![]() |
|---|---|---|
| Date Posted: | May 05, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for James Laker (BurNinG) |
Blog post
Everything has been moving along quite smoothly with my Space game. Been working hard lately due to new jobs and my contract work. The contract work is at least paying for some cool Torque goodies. Managed to finally buy the Advanced 3D Game Programming All in One book and now waiting for the delivery. Also managed to buy some cool explosion animations. Again waiting for the delivery of that too.
As I'm not using lots of particles to create explosions, I decided using professional looking explosions are worth it. With some (all really) of the 2d space games I've tested, the explosions just aren't rewarding enough.
When I kill someone, I want others too see (and feel) what I've accomplished. The explosion itself is rewarding enough now. It puts a smile on your face when you see other ships in the vicinity feeling the cause of your doing:


The explosions are done with Texturelist which is supported by default; just not used enough, if you ask me. I dunno if it will look good enough with 3d games. For my purpose it's perfect.
Next thing I have to start delving into is energy based shields. I haven't seen anything on it yet. I was thinking of actually adding the shield to the spaceship model as an animation...
When energy is sufficient, play shield animation (which will just be a transparent bubble). The nice thing about a round shield, is that it is concave, so I can use that as the collision box. Will see if it works.
Any comment, ideas welcome.
Cheers
James
As I'm not using lots of particles to create explosions, I decided using professional looking explosions are worth it. With some (all really) of the 2d space games I've tested, the explosions just aren't rewarding enough.
When I kill someone, I want others too see (and feel) what I've accomplished. The explosion itself is rewarding enough now. It puts a smile on your face when you see other ships in the vicinity feeling the cause of your doing:
The explosions are done with Texturelist which is supported by default; just not used enough, if you ask me. I dunno if it will look good enough with 3d games. For my purpose it's perfect.
Next thing I have to start delving into is energy based shields. I haven't seen anything on it yet. I was thinking of actually adding the shield to the spaceship model as an animation...
When energy is sufficient, play shield animation (which will just be a transparent bubble). The nice thing about a round shield, is that it is concave, so I can use that as the collision box. Will see if it works.
Any comment, ideas welcome.
Cheers
James
Recent Blog Posts
| List: | 12/10/07 - Solar Battles Update (Video & Screenshots) 10/11/07 - Solar Battles Progress (Screenshots) 07/31/06 - Space Game Progress 05/05/06 - Futher development on Space Sim (screenshots) 04/24/06 - Space Sim, Content Discussion and Resource Updates (Screenshot) 02/21/05 - Plan for Burning 12/10/04 - Plan for Burning 09/20/04 - Plan for Burning |
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Submit your own resources!| Philippe Thiboutot (May 05, 2006 at 15:44 GMT) |
it looks like they have some cool stuff on their site. Do they have an english version or are they german only?
from the screen.. huh were the ships transporting some nukes? that's a mighty big boom!
for nitpicking: you probably meant convex instead of concave.. a circle is convex. =)
continue the good work!
| Donald \"Yadot\" Harris (May 05, 2006 at 15:47 GMT) |
| Ken Finney (May 06, 2006 at 05:09 GMT) Resource Rating: 5 |
I notice that you are still on lap one of your trip around the universe...I wonder who holds the lap record?
| James Laker (BurNinG) (May 08, 2006 at 08:08 GMT) |
hehe... Nope, no nukes. I just like it beeeg :-)
Oops... ya... convex.
@Donald - Everything I create, I release as resources ;)
@Ken - Hehe... An ewok named Frikkie
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