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Plan for Paul Taylor
Plan for Paul Taylor
| Name: | Paul "nervous_testpilot" Taylor | |
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| Date Posted: | Jul 09, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Paul "nervous_testpilot" Taylor |
Blog post
Releases, conclusions, and a long way to go...
I've been working on the Determinance project for around two years now, and it's fair to say that it's generally been the first thing I've thought about doing as soon as any necessary work was finished for the day. With that in mind, it's a really exciting thing to be able to have a solid, finished item to show for it:

This E.P. is great for me as a musician because it allows me to fissure the music off from being a part of a larger whole and look at it as a specific achievement for myself. Working on a game is about contributing hard work in your particular area in a way which meshes effectively with the design as a whole, and seeing your failures and successes as those of the whole team. But being able to release something for myself, which has a knock-on effect of good publicity for everyone, is a major morale-booster.
There's more music in the game than there is on the E.P., but we thought we'd put together a package of it that listens well in its own right, rather than giving the whole thing away at this stage.
Here' an MP3 so you can hear exactly what I'm wittering on about. It's available for pre-order here.
We're entering the closing act of Determinance now, but there's obviously still a huge amount left to do. Ian and I are having three "sound days" at the start of next week should knock the sound design on the head. After that, I have the GUI music to complete and finally one or two more level tracks, as well as playing the soundtrack at a festival on July 24th! It's going to be an exciting and tough period, but if everything goes to plan it should be one of the most productive yet.

This E.P. is great for me as a musician because it allows me to fissure the music off from being a part of a larger whole and look at it as a specific achievement for myself. Working on a game is about contributing hard work in your particular area in a way which meshes effectively with the design as a whole, and seeing your failures and successes as those of the whole team. But being able to release something for myself, which has a knock-on effect of good publicity for everyone, is a major morale-booster.
There's more music in the game than there is on the E.P., but we thought we'd put together a package of it that listens well in its own right, rather than giving the whole thing away at this stage.
Here' an MP3 so you can hear exactly what I'm wittering on about. It's available for pre-order here.
We're entering the closing act of Determinance now, but there's obviously still a huge amount left to do. Ian and I are having three "sound days" at the start of next week should knock the sound design on the head. After that, I have the GUI music to complete and finally one or two more level tracks, as well as playing the soundtrack at a festival on July 24th! It's going to be an exciting and tough period, but if everything goes to plan it should be one of the most productive yet.
Recent Blog Posts
| List: | 12/11/06 - Mode 7 Games Blog Launches Monday Night Live! 05/29/06 - Why the big games blogs are insulting you 05/04/06 - Greetings from the Happy Sun Planet of Determinance 01/05/06 - A logical progression 09/16/05 - Plan for Paul "nervous_testpilot" Taylor 09/15/05 - Plan for Paul "nervous_testpilot" Taylor 08/26/05 - Plan for Paul "nervous_testpilot" Taylor 08/19/05 - Plan for Paul "nervous_testpilot" Taylor |
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Submit your own resources!| Brian Jones (Jul 10, 2005 at 04:17 GMT) |
That's really cool. It's nice to see someone working passionately at the 3rd aspect of a game people never think of, which is Sound and Music. Keep up the good work.
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