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3d base human model update

3d base human model update
Name:Nermin Maximo 
Date Posted:Mar 26, 2006
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Blog post
Just a small update on model I've shown in my previous post. It's a base human model that I plan to use for something game related I'm working on.

It's about 1600 polygons and it's about 95% finished.

Here the screenshots:




Recent Blog Posts
List:10/03/06 - free modern weapons pack if you help me :)
05/27/06 - Here be dragons, you with weak hearts do not enter! :)
03/26/06 - 3d base human model update
02/25/06 - working on some new 3d stuff
12/25/05 - weapons content packs addopted for Torque, buy for 10$ per pack, offer till the end of year..
09/19/05 - Plan for Nermin "Maximo" Bajagilovic
04/24/05 - Plan for Nermin "Maximo" Bajagilovic
04/11/05 - Plan for nermin "Tridinaut" bajagilovic

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Ben Jones   (Mar 26, 2006 at 19:08 GMT)
Looks great! you should make the back of the jaw stick out a little less. Other than that It's pretty damn good.

Tim Muenstermann   (Mar 26, 2006 at 19:30 GMT)
Nice... he looks EBIL...

-Tim

Paul /*Wedge*/ DElia   (Mar 27, 2006 at 01:53 GMT)
Are you sure that's 1600 or 3200 polygons? Remember that when rendered in realtime all meshes are triangulated. The arms seems a little wonky (his forearms are larger than his biceps), and the midsections seems a little flat, but looks pretty good overall.

Evi - Cubix Studio   (Mar 27, 2006 at 05:47 GMT)
Looking awesome Nermin !!

Nermin Maximo   (Mar 27, 2006 at 07:49 GMT)
Hi guys and girls :)

I allways work on quads with triangulation turned off so I see only quads and those triangles that I create on purpose. So for me it is 1600 polygons and you could say for you it is 3200 triangles which is also a simple polygon. I never report number of triangles but number of quad polygons and visible triangles which is the way I allways have :)

Ward De Langhe   (Mar 27, 2006 at 08:11 GMT)
Well... for use in Torque that means your model is 3200 polygons (or even more)

Anton Bursch   (Mar 27, 2006 at 10:10 GMT)
Awesome!!!

Ben -Djaggernaut- Chavigner   (Mar 27, 2006 at 15:27 GMT)
Looks cool partna ;)

Nermin Maximo   (Mar 27, 2006 at 17:06 GMT)
thanks guys and if anton is readin this post, congratulations on your job man :)

Matt Huston   (Apr 08, 2006 at 18:40 GMT)
I think the pectoral muscles are too high, should be lower on the body than they are.

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