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3d base human model update
3d base human model update
| Name: | Nermin Maximo | |
|---|---|---|
| Date Posted: | Mar 26, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Nermin Maximo |
Blog post
Just a small update on model I've shown in my previous post. It's a base human model that I plan to use for something game related I'm working on.
It's about 1600 polygons and it's about 95% finished.
Here the screenshots:


It's about 1600 polygons and it's about 95% finished.
Here the screenshots:


Recent Blog Posts
| List: | 10/03/06 - free modern weapons pack if you help me :) 05/27/06 - Here be dragons, you with weak hearts do not enter! :) 03/26/06 - 3d base human model update 02/25/06 - working on some new 3d stuff 12/25/05 - weapons content packs addopted for Torque, buy for 10$ per pack, offer till the end of year.. 09/19/05 - Plan for Nermin "Maximo" Bajagilovic 04/24/05 - Plan for Nermin "Maximo" Bajagilovic 04/11/05 - Plan for nermin "Tridinaut" bajagilovic |
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Submit your own resources!| Ben Jones (Mar 26, 2006 at 19:08 GMT) |
| Tim Muenstermann (Mar 26, 2006 at 19:30 GMT) |
-Tim
| Paul /*Wedge*/ DElia (Mar 27, 2006 at 01:53 GMT) |
| Evi - Cubix Studio (Mar 27, 2006 at 05:47 GMT) |
| Nermin Maximo (Mar 27, 2006 at 07:49 GMT) |
I allways work on quads with triangulation turned off so I see only quads and those triangles that I create on purpose. So for me it is 1600 polygons and you could say for you it is 3200 triangles which is also a simple polygon. I never report number of triangles but number of quad polygons and visible triangles which is the way I allways have :)
| Ward De Langhe (Mar 27, 2006 at 08:11 GMT) |
| Anton Bursch (Mar 27, 2006 at 10:10 GMT) |
| Ben -Djaggernaut- Chavigner (Mar 27, 2006 at 15:27 GMT) |
| Nermin Maximo (Mar 27, 2006 at 17:06 GMT) |
| Matt Huston (Apr 08, 2006 at 18:40 GMT) |
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