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Plan for David Erenger
Plan for David Erenger
| Name: | David Erenger | ![]() |
|---|---|---|
| Date Posted: | Jul 02, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for David Erenger |
Blog post
A new toy, I like it

Whats so special with this screenshot? just some trees and stones(?) on a small atlas terrain....

can you see now?

Now!!
your right, its the garagegames logo ( mirrored I see now, better fix that :) ) , and how?
I have modified melvs shape replicator and made it place objects by pixelcolor and density of a bitmap. in this case I used this one:

the trees read the blue channel, and the stone the red one.
Here some pictures to demonstrate how it uses the density of a color to place objects.

some trees,

again

its easier to see the effect with small boxes.
and again.

Here I used this image to place the objects.

So, its realy easy to use and it handles any texture size, and it has a lot of options and becouse it only loads in the bitmap at the mission start it doas not take any extra memmory. hmm, yeah, if there is anything more to know ask and I'll try to answer.
And well, I gues my plan is to finnish the whole thing up and maby if there is any interest release it as a resource here. Thats all for now. bye
Recent Blog Posts
| List: | 07/23/06 - Kosovo, menu gui and some vehicles 07/02/05 - Plan for David Erenger 10/26/04 - Plan for David Erenger |
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Submit your own resources!| Pat Wilson (Jul 02, 2005 at 17:49 GMT) |
| Adam deGrandis (Jul 02, 2005 at 18:09 GMT) |
| Edward F. Maurina III (Jul 02, 2005 at 18:12 GMT) |
This is a really good idea. It could be used to accurately place all kinds of stuff. Good deal.
EdM|EGTGE
| Viktor Kuropyatnik (Jul 02, 2005 at 18:23 GMT) Resource Rating: 5 |
Cool. It can be very handy.
For example trees and foliage replication (because replication by circle not very realistic) this can be used for landskape design. It can bring better perfomance, because you get you trees (and another such stuff) only where you need them.
Did you plan for making "resource" about it?
Did you use a topographical map for terrain on first screens?
(Where you get this awesom waterblocks? as i can see this is not a TSE)
No it is a TSE.
Edited on Jul 02, 2005 18:29 GMT
| David Erenger (Jul 02, 2005 at 19:32 GMT) |
I got the idea when I was fooling around with the atlas terrain and I noticed that if I want grass in a ditch for example there isnt any smooth way to do it.
I have tried to get it to read atributes from an atlas object but I cant manage to get out the info I want from it so for now you have to set the size and position manual in script to match the terrain, then just create a smaller version of the terrain texture and paint in a new layer. three different objects per bitmap (red,gree,blue channel) and tweak it till it looks right. I also added support to have four models in every object and randomize witch one to use, I have 3 different trees in the screens.
@Viktor
If there is any interest in this I might release it as a resource, but there is some ugly code I need to clean up first, gues most of you dont like swedish comments in code.
And yes, I gues, its a topographical map I use, if that meens its photographed from an airplane and fixed so it have realworld proposions. I have some maps but all of them are to low qualit to use, I think there are one pixel per 50 centimeter or someting like that.
Sorry for my bad spelling today(and every day) but now I
| Anton Bursch (Jul 02, 2005 at 22:16 GMT) |
| Brian Jones (Jul 02, 2005 at 22:51 GMT) |
| Stefan (Jul 03, 2005 at 13:05 GMT) |
| Joshua Dallman (Jul 03, 2005 at 17:56 GMT) |
| James Laker (BurNinG) (Jul 04, 2005 at 07:56 GMT) |
Good job!
| Viktor Kuropyatnik (Jul 04, 2005 at 20:13 GMT) Resource Rating: 5 |
-->If there is any interest in this I might release it as a resource,
Yes, there is an interest :) This can be very handy when you need to create a natural looking "landskape design".
Here is first 4 screens for illustration:
http://photobucket.com/albums/y245/ViiKzzz/
| John Eric Miller (Jul 09, 2005 at 00:13 GMT) |
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