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Plan for David Erenger

Plan for David Erenger
Name:David Erenger
Date Posted:Oct 26, 2004
Rating:2.5 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for David Erenger

Blog post
Trees and foliage test, my scandinavian war game is shaping up
I'm working on a game with the swedish armed forces in centrum. It will be a fps game, pretty much like battlefield 1942. For now I have some vehicles and some weapons done, my plan is to get in a lot of different vehicles, mostly tanks, armoured personal carriers and all terrain vehicles.

Now I'm working to get the forest done. I only have like 3 different trees but more will come.

Maby I will release a forest pack with some trees, foliage, custom terrain and detail textures. That is if someone is interested in bying it.

Here are some screenshots of the forest now:







And some shots of my main soldier, the swedish riffleman:






Hope you like it.

Two new shots to show the pinetree and also new terrain texture, looks a little more scandinavian :)



Recent Blog Posts
List:07/23/06 - Kosovo, menu gui and some vehicles
07/02/05 - Plan for David Erenger
10/26/04 - Plan for David Erenger

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Christian Herzog   (Oct 26, 2004 at 08:27 GMT)
Those trees look really damn good!

The farn though, is too green and doesn't really fit in the scene.

Alexander Bussman   (Oct 26, 2004 at 08:36 GMT)
Image links dead?

David Erenger   (Oct 26, 2004 at 08:46 GMT)   Resource Rating: 4
hm... damn geocities, now the images works.

Craig Fortune   (Oct 26, 2004 at 11:47 GMT)   Resource Rating: 4
Some really nice work there David. What are the poly counts on the various trees like?

Nauris Krauze   (Oct 26, 2004 at 12:12 GMT)
Thats some mighty-nasty-fine looking greenery you got there :) Really slick screens. The landscape doesnt look too scandinavian though. It seems too warm there:)

Timothy Aste   (Oct 26, 2004 at 15:49 GMT)
Some that stuff looks familiar :)
Very cool to see the Environment pack in action! Good luck and keep us posted further!

Craig, the poly counts range from 500 - 1200 for trees depending on how complicated the tree is (for the trees from the content pack). :)
Edited on Oct 26, 2004 15:58 GMT

Jorgen Ewelonn   (Oct 26, 2004 at 17:29 GMT)
Hmm, so that was how I looked while i was in service!! :)

Nice looking scenes there, don't forget the winter theme.

David Erenger   (Oct 26, 2004 at 17:48 GMT)   Resource Rating: 4
hehe, good you like it.

@craig, the polycount is at range from 150 to 500, :)

Timothy, the terrain texture and detail texture are from your great environment pack, working on my own right now. The trees escept the white, are generated with the treemagicG2 and then modified and addad lod and such in max. And they have new textures. I will redone all tree in max so there will be no problem with aliencodec later on.

this is to show of the trees I

Timothy Aste   (Oct 26, 2004 at 18:59 GMT)
Very cool dave, keep up the good work!
Thanks for checking out the Environment pack too :)
Edited on Oct 26, 2004 19:00 GMT

Peter Dwyer   (Oct 26, 2004 at 20:17 GMT)
First person to get the camoflage right! Anyone doing an army based game take note THIS is why real soldiers can carry out an ambush they blend IN!

Love the trees and landscapes this looks very promising and trust me it's not often I say that!

James Laker (BurNinG)   (Oct 27, 2004 at 05:56 GMT)
Ya... nice trees... but i agree with Xtian...
Pictures 1,2,4,5,6,7 the undergrowth doesn't quite blend in...
Picture 1 there are some nice ferns at the back... You should use more of them...

Joseph Euan   (Oct 29, 2004 at 08:18 GMT)
Looks like Ghost recon... cool, well done.

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