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Kosovo, menu gui and some vehicles
Kosovo, menu gui and some vehicles
| Name: | David Erenger | ![]() |
|---|---|---|
| Date Posted: | Jul 23, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for David Erenger |
Blog post
I'm going to Kosovo for another 6 month so i gues there will not be mutch progress on my game. but I have been working on the ui stuff a little, I think I have the basics done but I cant decide which color to use. Here are the two I like best:


note that "battlegroup" is not the final name of my game nor is it even the project name... but it looked a lot better with a long name I think.
Well... also I have decided not to code anymore until the AI pack and next version of the rts pack is released. So if I have some time over I will concentrate on art work.
Here are a render of some vehicles I made allready, its some different versions of the swedish ifv90 and a strv122 (leo2 a6) with two different textures. Its a RTS game I'm making so they are very low poly, about 2500 poly + the tracks.

Have I nice autumn everyone.


note that "battlegroup" is not the final name of my game nor is it even the project name... but it looked a lot better with a long name I think.
Well... also I have decided not to code anymore until the AI pack and next version of the rts pack is released. So if I have some time over I will concentrate on art work.
Here are a render of some vehicles I made allready, its some different versions of the swedish ifv90 and a strv122 (leo2 a6) with two different textures. Its a RTS game I'm making so they are very low poly, about 2500 poly + the tracks.

Have I nice autumn everyone.
Recent Blog Posts
| List: | 07/23/06 - Kosovo, menu gui and some vehicles 07/02/05 - Plan for David Erenger 10/26/04 - Plan for David Erenger |
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Submit your own resources!| Goerkem Tuncay (Jul 23, 2006 at 11:09 GMT) |
| Stefan Lundmark (Jul 23, 2006 at 11:11 GMT) |
I wish you the best of luck in Kosovo.
Edit: Damn blog software, cut my post in half.
Edited on Jul 23, 2006 11:12 GMT
| Phil Carlisle (Jul 23, 2006 at 11:24 GMT) |
| Aaron E (Jul 23, 2006 at 13:04 GMT) |
| Rodney (OldRod) Burns (Jul 23, 2006 at 17:04 GMT) |
| Alexander "taualex" Gaevoy (Jul 23, 2006 at 18:26 GMT) |
you may have some perfomance issues with 10+ vehicles on low-end cards...
Good job on the models, though
| Ishbuu (Jul 23, 2006 at 19:46 GMT) |
You can very easilly fake a lot of details with textures, like the wheels can just be cylinders with a few sides and textured on details, etc.
The antennas can be billboards absorbing about 4 polies per antenna (2 tris, double sided) the gun barrels can have details cut out and still look fine from a distance, etc etc.
Good luck!
[Ishbuu]
| J. Erick Christgau (Jul 24, 2006 at 04:17 GMT) |
| Russell Fincher (Jul 24, 2006 at 16:41 GMT) |
I think it's odd that you included that serif font in there though, given that every other font on the page is sans serif. Maybe it doesn't bother anyone else. I'm a weirdo about that kind of thing.
Edited on Jul 24, 2006 16:44 GMT
| Thomas Glennow (Jul 24, 2006 at 23:12 GMT) |
David, best of luck in Kosovo. The volunteers deserve a lot more positive recognition than they get.
| Nathan Snell (Jul 25, 2006 at 04:31 GMT) |
| Dustin Bertsch (Jul 25, 2006 at 05:33 GMT) |
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