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Video from GDC
Video from GDC
| Name: | Timothy Aste | ![]() |
|---|---|---|
| Date Posted: | Sep 20, 2007 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Timothy Aste |
Blog post
Hey guys-
Been since March since I've made a .plan so I'll keep this sweet. I forgot to put up a video of the tech demo we showed off at GDC. I put it up on YouTube, and also linked a .wmv file locally that's slightly higher quality.
I had a couple people email on how I achieved some of these effects, there is nothing custom here (I was crunched to do it in 3 days to get it done in time for GDC). The lava is simply a standard material with $scroll flags on it, and glow masking (flag set to glow, masked in alpha channel). The dripping lava is a combination of an animated DTS file with glow flag on for the bright drops, and a precipitation block (5x5 that doesn't follow the player) for the drops around it to add volume). I have a couple volumetric lights (turned way down so they don't chug) on the actual swing lights, and also overlayed on the lava chutes to give it a bloom, without having to turn the overall scene bloom up to the point of craziness. The character is just a diffuse texture with normal map, the gun is built into the character as it's not for playing, it's just for looping that one animation (although if it needed to be turned into a game character, I'd just remove it).
Anyhow, crazy times lately here at GG, but it's been really awesome. Enjoy, sorry I forgot!
Youtube Link
WMV Link
Tim A
Been since March since I've made a .plan so I'll keep this sweet. I forgot to put up a video of the tech demo we showed off at GDC. I put it up on YouTube, and also linked a .wmv file locally that's slightly higher quality.
I had a couple people email on how I achieved some of these effects, there is nothing custom here (I was crunched to do it in 3 days to get it done in time for GDC). The lava is simply a standard material with $scroll flags on it, and glow masking (flag set to glow, masked in alpha channel). The dripping lava is a combination of an animated DTS file with glow flag on for the bright drops, and a precipitation block (5x5 that doesn't follow the player) for the drops around it to add volume). I have a couple volumetric lights (turned way down so they don't chug) on the actual swing lights, and also overlayed on the lava chutes to give it a bloom, without having to turn the overall scene bloom up to the point of craziness. The character is just a diffuse texture with normal map, the gun is built into the character as it's not for playing, it's just for looping that one animation (although if it needed to be turned into a game character, I'd just remove it).
Anyhow, crazy times lately here at GG, but it's been really awesome. Enjoy, sorry I forgot!
Youtube Link
WMV Link
Tim A
Recent Blog Posts
| List: | 03/04/08 - Legions @ GDC 09/20/07 - Video from GDC 03/02/07 - Art blog 01/04/07 - Products, Holidays, Job Opening, GGE Winners! 12/12/06 - GGE Contest Extension! 12/07/06 - Win even *more* Free Stuff 12/07/06 - Great Games Experiment Contest 10/12/06 - TGE 1.5 & New Products |
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Submit your own resources!| Christian S (Sep 20, 2007 at 23:59 GMT) |
Thats sure a nasty theme feeling you have seeping out through the screen. Nice work, as usual!
| Greg Gardinier (Sep 21, 2007 at 01:46 GMT) |
| Sean Tiffany (Sep 21, 2007 at 03:02 GMT) |
| Edward (Sep 21, 2007 at 03:53 GMT) |
| David Blake (Sep 21, 2007 at 04:02 GMT) |
| Josh Caba (Sep 21, 2007 at 05:00 GMT) |
| Leroy Frederick (Sep 21, 2007 at 12:39 GMT) |
| Donald \"Yadot\" Harris (Sep 21, 2007 at 15:49 GMT) |
| Vashner (Sep 21, 2007 at 19:23 GMT) Resource Rating: 5 |
and hardware. Cause slick demos like this is what lies beyond the future. A place where consoles kiss the computer's ring and bow the power of the pc. But not powerpc.
A poem...
| Tom Eastman (Eastbeast314) (Sep 21, 2007 at 20:06 GMT) |
| Edward Smith (Sep 22, 2007 at 01:57 GMT) |
| Mike Rowley (Sep 23, 2007 at 16:23 GMT) |
Now, if you did a tutorial on how to make those glowing textures.....
| Timothy Aste (Sep 24, 2007 at 18:22 GMT) |
I was mistaken, I didn't mask it (must of rushed), I just used the brightness to control how glowy it was. Here's the texture:
www.timothyaste.com/lava.jpg
And datablock:
new Material(lava)
{
mapTo = "lava";
basetex[0] = "lava";
animFlags[0] = $scroll;
scrollDir[0] = "0.0 1.0";
scrollSpeed[0] = 0.02;
emissive[0] = true;
glow[0] = true;
};
Again, all pretty standard stuff that works out of the box. :)
Edited on Sep 24, 2007 18:22 GMT
| Hubnester Industries (Oct 02, 2007 at 11:32 GMT) |
| H.W. Kim (Dec 03, 2007 at 09:33 GMT) |
Anyway, great demo! :-)
Kim Hyoun Woo
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3.0 out of 5


