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TGE 1.5 & New Products

TGE 1.5 & New Products
Name:Timothy Aste
Date Posted:Oct 12, 2006
Rating:4.7 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Timothy Aste

Blog post
Torque 1.5

Another week, more stuff here at GG. Ken, Matt, Paul, Ben & Joe have been hard at work squashing those last few bugs in 1.5 that cropped their heads. On the presentation side, things are still coming along very well. Below are some shots of the new Starter.FPS example, which inclues awesome sound work by new associate Jon Jorajuria of Dark Combat Audio and has art assets from Todd Picken's RTS Environment Pack included.

Several pieces of the winter environment of Todd's RTS Environment Pack are now included with TGE 1.5 to further add value to TGE 1.5

Additionally, new GG Intern Joshua Dallman of Red Thumb Games has donated four new high-quality skyboxes to Torque 1.5 as Starter Content. Be sure to send these guys your thanks!











Additionally, we have some new products coming down the pipe rather soon that I'd figured I'd mention. Some are known, some aren't.


Overlord
Overlord is an awesome web-based team management tool at a great price which is a great help to small indie teams and mod makers. We were so impressed with the work Jacob Fike had done on Overlord that we hired him on as an employee to become the third member of our internal web development team, and are putting Overlord up to be published here exclusively on GarageGames.com, look for it to be available soon.


Games Extract Car Pack
Adam deGrandis is back at it again with this really awesome & flexible Games Extract Car Pack. The pack includes a car mesh with nine different textures, 5 levels of detail, environmental mapping, a wheel mesh, working brakelights, and all the scripts to allow you to drop it into your game. Also included is the source in .max and .3ds format for the geometry and .psd format for the textures, as well as detailed documentation featuring how to get the Car into your game. And as a special bonus, a custom racetrack environment, complete with new terrain textures, a new skybox, and race track road pieces which you can use in your own projects. It's definitely whammy bar quality stuff, available soon.


L3DT
Aaron Torpy of Bundysoft has a great tool out there for terrain management, it's been immensely popular with the TorqueAT community, and it was only natural for us to get with Aaron to offer this great tool to the community directly. We've taken it one step further however and L3DT Professional will be available on GarageGames.com very soon with some bonus features. Aaron and Ben Garney have been busily working away on adding Direct to TorqueAT exporting into L3DT via a plugin. So when L3DT Professional ships here on GarageGames, you'll be able to create your huge Atlas terrains directly in L3DT's awesome editor, and be able to bring it straight into Atlas & TorqueAT with no hassle. This is really awesome stuff.


Arcane FX
Faust Logic's ArcaneFX Tool for TGE is going to be ready soon for publishing, post TGE 1.5 launch. Arcane FX brings powerful spellcasting and particle animation tools and content to TGE in the likes of what is seen in World of Warcraft and beyond. Anyone whose been lucky enough to try to Beta agrees that ArcaneFX is one of the hottest things to come to TGE in a long time and is "freaking sweet". Read more about it on Jeff Faust's most recent blog entry.

We had an informal community weekend this past weekend for our Associates and anyone who had already purchased a plane ticket to Eugene for IGC already or an IGC ticket. From what I hear, it was a huge blast and we had a bit larger attendance than we planned from what I hear (don't tell our building manager!) and some of our guys are still recovering. Unfortunately, I missed out due to unexpected last minute complications and was 3000 miles away the one weekend everyone was in town, however I really hope to see you guys all out finally next year. :)

Recent Blog Posts
List:03/04/08 - Legions @ GDC
09/20/07 - Video from GDC
03/02/07 - Art blog
01/04/07 - Products, Holidays, Job Opening, GGE Winners!
12/12/06 - GGE Contest Extension!
12/07/06 - Win even *more* Free Stuff
12/07/06 - Great Games Experiment Contest
10/12/06 - TGE 1.5 & New Products

Submit ResourceSubmit your own resources!

Magnus Blikstad   (Oct 12, 2006 at 22:39 GMT)
Looking good. Real bummer we didn't get to see you at "IGC". Ah well, there's always next year. =)

David Stewart   (Oct 12, 2006 at 22:54 GMT)
Thanks for the update Tim. Providing this kind of news regularly helps promote the products you have and keeps the customers interested and provides incentives to keep working on their projects.

Dreamer   (Oct 12, 2006 at 23:03 GMT)
2 Words...
Friggin Sweet!

Stephan (viKKing) Bondier   (Oct 12, 2006 at 23:06 GMT)
New starter.fps is really looking good, but as I'm expecting a Christmas release (as well as Constructor - at least it's on my wish list for Santa's), I haven't noted christmas trees and a Santa model on the screenshots? 8-)

Tom Perry   (Oct 12, 2006 at 23:14 GMT)
Wow looks great, keep up the good work!

Fucifer   (Oct 12, 2006 at 23:49 GMT)
Thanks for updates. Outstanding!

bank   (Oct 13, 2006 at 00:22 GMT)
Great news!
So, now... we are just waiting for release(s) of all that stuff :)

Torque/GG rocks!

Daz   (Oct 13, 2006 at 00:33 GMT)
Awesome. Although I am still looking forward to TGE 1.5 (and the car pack now as well), I am excited about the L3DT plugin bundle. I have been using the legacy terrain in all of my shader experiments, but would be really interested in playing with Atlas.

David Montgomery-Blake   (Oct 13, 2006 at 00:42 GMT)
Money in bank. Card in hand.

bank   (Oct 13, 2006 at 00:59 GMT)
offtopic: (David, hmm... I can't find your money in myself!)

Matt Troup   (Oct 13, 2006 at 00:59 GMT)
1.5 enhancements and plugins look impressive. Hmmm. To TSE or not to TSE? That is the question.

...forgot about Overlord. Checking it out soon.

Brian "Ayavaron" Ross II   (Oct 13, 2006 at 01:13 GMT)
The additions of the new content included with Torque was definitely a good idea. It shows immediately and clearly that Torque is capable of displaying eyecandy.

With the previous content, things looked incredibly dated. Now that you show off the spiffy content immediately, Torque looks no where near as dated.

Joshua Dallman   (Oct 13, 2006 at 01:24 GMT)
Awesome write-up Tim, where do you find the time? It's surreal to have you walk by as I'm typing this but I'm sure I'll get used to it :) Also, I only donated the paid-for but never-used assets, Tim actually created them. So thank Tim for the great art :)

William Todd Scott   (Oct 13, 2006 at 01:37 GMT)
That looks awesome.

Gustavo Boni   (Oct 13, 2006 at 02:01 GMT)   Resource Rating: 5
Wow! Great news!! Overlord is a amazing tool, i'm very happy with this. ArcaneFX looks amazing!!

@Timothy Aste: and about Constructor?

T Squared (Thanhda Tie)   (Oct 13, 2006 at 02:30 GMT)
any posible release dates?

Kenneth Holst   (Oct 13, 2006 at 02:49 GMT)
@Stephan - I like the christmas trees idea, but you should definitely be seeing TGE 1.5 before then :)

Maybe halloween pumpkins :O

Edit - or perhaps thanksgiving turkeys
(see how I cover myself like that!)
Edited on Oct 13, 2006 02:59 GMT

Ben Ewing   (Oct 13, 2006 at 04:05 GMT)
Shiny

Stefan Lundmark   (Oct 13, 2006 at 08:29 GMT)
The new art does show what TGE is capable of. Great work.

Juha Eerola   (Oct 13, 2006 at 09:34 GMT)
Holy testicle tuesday!

That is true awesomeness!
*faints for excitement*

Alan Hembra   (Oct 13, 2006 at 13:11 GMT)
Must ready credit card... wife will maime me but ... must have all these things!

Y'all make it hard to stay within my $0 budget you know.

I want those cars! The biggest problem I've been having is finding cars to fill the near empty streets of my city!
Edited on Oct 13, 2006 13:18 GMT

Dave Young   (Oct 13, 2006 at 13:13 GMT)
All great news, especially the L3DT! Waiting with bated breath. (keeps away the vampires)

Alienforce   (Oct 13, 2006 at 14:31 GMT)
The art is nice. But what about bug fixes. Like minimum terrain squaresize, waterblock without bugs etc ?
Is there any "Bug fixed" offical list anywhere ?
Edited on Oct 13, 2006 14:32 GMT

Jonathon Stevens   (Oct 13, 2006 at 15:01 GMT)
Can I get a WHAT WHAT?!

David Montgomery-Blake   (Oct 13, 2006 at 15:04 GMT)
@Alienforce
Changelog

Christian S   (Oct 13, 2006 at 15:44 GMT)
My bucks worth seems to just be ever increasing!

Nice work you guys do, and Im looking so forward to The Big C, L3DT, and much more..... ;)

Prairie Games   (Oct 13, 2006 at 15:57 GMT)
I was really looking forward to meeting you. Sorry about the complications...

The 1.5 stuff is looking great!

Eric Elwell   (Oct 13, 2006 at 15:58 GMT)
Quote:

whammy bar quality stuff


Whaaahaaaayaaamy barrrr - eoooeoooweeooweooweoo (that's what it sounds like.)

Lots of cool stuff, rock on!

Michael Hense   (Oct 13, 2006 at 18:21 GMT)
wait a minute... wait a minute... can i see some more shots of the 1.5 water...

--Mike

Timothy Aste   (Oct 13, 2006 at 23:44 GMT)
Same old water Michael. We briefly considered officially included CG water into 1.5, but we scrapped that quickly do to card complications. Unfortunately, as a resource, it's awesome, but supporting it officially required way too much work to get it running across every video card ever, and we can't do that with the base product. However, the resource is really easy to get up and going. :)

Jon Jorajuria   (Oct 14, 2006 at 00:19 GMT)   Resource Rating: 5
Kork looks cold...I think he needs fur boots and a beenie, maybe a scarf.

Mathias Stolley   (Oct 14, 2006 at 09:39 GMT)
I just have bought L3DT about two weeks ago to use it for TorqueAT and now i read that a proffesionel Verson will appair here with a better support for it.

Will i get an update with the same features and export to TorqueAT solution or must i bought a new one from Garagegames?

Mathias

Michael Hense   (Oct 14, 2006 at 13:08 GMT)
thx for the info Tim...

the new demo level still looks awesome... great stuff...

--Mike

Nikhil Sharma   (Oct 14, 2006 at 18:17 GMT)
Can't see the terrain properly in those shots. Any changes (read=improvements) in the resolution of textures or quality level of terrain overall? (more than 6 texture slots?)

T Squared (Thanhda Tie)   (Oct 14, 2006 at 19:31 GMT)
@Timothy Aste
Why not talk to Alex S. about his GLSL Water Shader code. which is much more stable then the CG Res.

Duncan Gray   (Oct 17, 2006 at 00:40 GMT)
Is there an audio upgrade in TGE 1.5?

Zach Gipson   (Oct 17, 2006 at 20:16 GMT)
Some of the trees look like what was shown off in Ben's Forest Pack preview a while back. ( I think it was in February.) Is there any chance that we might see it included with a future release of TGE?

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