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More Torque 1.5 Hype - Kork has a friend

More Torque 1.5 Hype - Kork has a friend
Name:Timothy Aste
Date Posted:Sep 21, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Timothy Aste

Blog post
Say hello to the TGE Elf. Also, a shot of the new main gui in the works, marketing guys have yet to finalize all the names of stuff.

Hype hype hype....it's getting close. :)



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Steve M   (Sep 21, 2006 at 02:43 GMT)
Nice! I'm looking forward to spending my $25 :)

Steve

Matt Huston   (Sep 21, 2006 at 02:51 GMT)
Me too :D

Mathieu Marquis-Bolduc   (Sep 21, 2006 at 03:08 GMT)
An elf? ah, so you decided to put some orc fodder in the demo. I supposed it is some kind of target? The elf is there to be shot down by Kork, right? RIGHT? ;)

Rotondo   (Sep 21, 2006 at 03:14 GMT)
While the player model is quite nice and original, I'm kind of bummed that there isn't going to be just a normal looking human. Well, I suppose he wouldn't fit with all the other art, and just a human with normal houses or cities would be rather boring, I suppose.


My friend said this, I think he has a somewhat intresting point of view.

"Doing a style like that works pretty well in an engine like Torque. If they made it realistic, then people would have a lot of other things to compare it to. The fantasy/cartoony style works well in 3d stuff because there's no real-world equivalent, and it's heavily based in style, not just sheer realism."

Tom Eastman (Eastbeast314)   (Sep 21, 2006 at 03:21 GMT)
"Doing a style like that works pretty well in an engine like Torque. If they made it realistic, then people would have a lot of other things to compare it to. The fantasy/cartoony style works well in 3d stuff because there's no real-world equivalent, and it's heavily based in style, not just sheer realism."

I think that's probably true - however, the developers who have the people to make hyper-realistic stuff that crosses the uncanny valley aren't the ones buying Torque (in most cases). Look at WoW or Twilight Princess shots. Good art direction is far more important than high poly counts or realistic skin lighting, in my opinion.

Ian Roach   (Sep 21, 2006 at 03:22 GMT)
She looks fantastic, didnt know elfs wore miniskirts :), whatever wins u the battle i guess . Does she come with her own seperate set of animations/bone structure ?

Marcus   (Sep 21, 2006 at 03:29 GMT)
@Tim

As if the mosiac really conceals the features. ;)

(Takes credit card out...)
Edited on Sep 21, 2006 03:30 GMT

Alexander Loren   (Sep 21, 2006 at 03:34 GMT)
Very nice, looking forward to purchasing 1.5, it will be money well spent. An' gawds, I remember that elf from forever and a day ago with Realm Wars. . .

J \"hplus\" W   (Sep 21, 2006 at 03:45 GMT)
So... when?

Ben Ewing   (Sep 21, 2006 at 04:11 GMT)
That Elf needs to die :P
Shame Im not getting Torque1.5.........

Anton Bursch   (Sep 21, 2006 at 04:16 GMT)
Hey, it's the Realm Wars Elf! I remember her from back in the day! I heard she left Kork's ass for another elf. Now she's crawlin' back? I hope she frags her ass!

David Stewart   (Sep 21, 2006 at 05:10 GMT)
This .plan should have a warning label!

------------------------------- W A R N I N G ! ----------------------------------------------
- This post contains material that will get you even more excited about 1.5 -
-------------------------------------------------------------------------------------------------



This is great stuff. I'm glad there is a new model to play with. I wonder if other items from realm wars will find their way in.
Edited on Sep 21, 2006 14:59 GMT

Bardur Mikladal   (Sep 21, 2006 at 06:56 GMT)
Oh... HS.... looking GREAT fellas... hehe
my 25$ are ready to be spent... WELL!!! YEAH

Regards

Mincetro   (Sep 21, 2006 at 11:05 GMT)
Must... Buy... Awesome...

Dave Young   (Sep 21, 2006 at 12:06 GMT)
That looks almost cinematic! Can't wait!!!

Ashley Kelley   (Sep 21, 2006 at 12:58 GMT)
Hey I know that elf!!! Great looking additions for the 1.5 . I can't wait!!!

Rex   (Sep 21, 2006 at 13:43 GMT)
@Anton: Looks like the Realm Wars female elf for sure...

@Anthony: Righto, I think Kork is based on the Tribes II base.mediummale.dts physique, much like the very early 1.1 TGE;the build with Waterworld mission and the segemented armor figure. I'm pretty cetain that the blueguy figure corresponds very, very closely to the base.mediummale figure. The texture for that blue guy mapped very, very well onto that shape, ;), Rex don't miss a thing! Like how two features are blurred out in the shapshot, ;)....lol.
Edited on Sep 21, 2006 13:46 GMT

David Montgomery-Blake   (Sep 21, 2006 at 14:25 GMT)
Mmmm. Can't help but continue to get excited by 1.5's release!

Logan Foster   (Sep 21, 2006 at 15:22 GMT)
It looks like the updated Max 5 thru 8 friendly Torque Art that I converted finally got into your hands Tim :)

Alexander "taualex" Gaevoy   (Sep 21, 2006 at 15:37 GMT)
I think, I'm convinced to pay my $25 for the upgrade...

I can see there will be a Project X for continuous terrain generation... Any comment on that, or it's still a secret? ;)

Morrie   (Sep 21, 2006 at 17:17 GMT)
ALL I can Cool, when,When, when; and here is my money

Ed Averill   (Sep 21, 2006 at 17:38 GMT)
/me clears up room on his credit card ;-p

Nice stuff! Like most others, I can't wait for this! Waaah me wants it NOW!

David Stewart   (Sep 21, 2006 at 19:32 GMT)
Is another teaser video in the works? :)

Vashner   (Sep 21, 2006 at 19:57 GMT)
Outstanding....

Fucifer   (Sep 21, 2006 at 20:38 GMT)
I want it, I want it. Is up yet!

Jonathon Stevens   (Sep 21, 2006 at 21:27 GMT)
woohoo! lookin good!

Mark   (Sep 21, 2006 at 22:43 GMT)
I'd hit it

T Squared (Thanhda Tie)   (Sep 22, 2006 at 05:55 GMT)
Looks awesome, cant wait to see it in action. Also have you thought of ever redoing Kork. or maybe touch him up for TGE 1.5?

Stephen Zepp   (Sep 22, 2006 at 05:57 GMT)
I got to see the in progress demo today for the first time, and all I can say is "OH MAH GAWD!!!".

It's honestly hard to get truly excited about stuff that you work with day in and day out...you know it's cool and all, but the very incremental changes don't seem to add up to very much at the end of the day/week/month.

Playing with the demo was just awe inspiring :)

Stephan (viKKing) Bondier   (Sep 22, 2006 at 07:48 GMT)
Just a suggestion to the GG people, including and especially the marketing guys:

Have a master server of Torque 1.5 running with the demo level permanently. There are currently none...

Get all the stuff from the RealmWars and use it.
You already picked-up the elf, so the rest wouldn't be too difficult to adapt. I mean the magic wand, the sword and the axe too, with proper character animations.

STef

Ori Cohen   (Sep 22, 2006 at 08:06 GMT)
what 25$?

Stephan (viKKing) Bondier   (Sep 22, 2006 at 11:18 GMT)
@ori: update cost see here

STef

fireVein   (Sep 23, 2006 at 03:52 GMT)
Sweetness!

-Jase

Spencer Boomhower   (Sep 23, 2006 at 05:30 GMT)
@Stephan:
Quote:

Have a master server of Torque 1.5 running with the demo level permanently. There are currently none...


That's a really good suggestion. I never gave it much thought, but now that you mention it, I don't think I ever played a multiplayer game in the old demo. Kind of a waste.

Not that I'm a marketing guy :).

David Stewart   (Sep 26, 2006 at 04:30 GMT)
The chance of responce is slim, but I'll try anyway.

Looking at the second pic, is there a suggestion that Atlas1 terrain could be headed for TGE?
It'd be nifty.

Alexander "taualex" Gaevoy   (Sep 26, 2006 at 14:47 GMT)
@David Steward

IT's possible, but not the TSE Atlas implementation - they use shaders there (as far as I know). Anyway, a big terrain can be implemented everywhere, if using a paging manager. Also, TGE doesnt handle high-poly meshes very well on contemporary cards (compare TGE with a grandma infront of a computer :))...

David Stewart   (Sep 26, 2006 at 19:26 GMT)
I didn't think a direct port would be used, for the reasons you mention. Perhaps an earlier update to the tge terrain that didn't make it earlier is getting looked at again.

Stephan (viKKing) Bondier   (Sep 26, 2006 at 21:13 GMT)
@spencer: thanks.
It does make sence; from a GarageGame product description:
Quote:

TGE is a complete proven package for a wide range of applications, with flexible and controllable in-engine animation, world, terrain, and GUI solutions, as well as award-winning TorqueNet networking.


No multiplayer permanent demo how can one check it is true. I gave the GG people my trust while hitting the "proceed" button for the payment. I never played a multiplayer game with Torque though. 8-P

STef

Florian   (Sep 27, 2006 at 20:14 GMT)
how does the mirrors work, is it real-time pixel per pixel reflection or is it a copy of the room and then showed mirrored?

btw, the elf looks cool

Malcolm   (Sep 30, 2006 at 13:23 GMT)
Woah! guys...... Nice.

Morrie   (Oct 02, 2006 at 18:19 GMT)
Anymore news on 1.5 a release maybe
Edited on Oct 04, 2006 19:49 GMT

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