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More Torque 1.5 Hype - Kork has a friend
More Torque 1.5 Hype - Kork has a friend
| Name: | Timothy Aste | ![]() |
|---|---|---|
| Date Posted: | Sep 21, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Timothy Aste |
Blog post
Say hello to the TGE Elf. Also, a shot of the new main gui in the works, marketing guys have yet to finalize all the names of stuff.
Hype hype hype....it's getting close. :)


Hype hype hype....it's getting close. :)


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Submit your own resources!| Steve M (Sep 21, 2006 at 02:43 GMT) |
Steve
| Matt Huston (Sep 21, 2006 at 02:51 GMT) |
| Mathieu Marquis-Bolduc (Sep 21, 2006 at 03:08 GMT) |
| Rotondo (Sep 21, 2006 at 03:14 GMT) |
My friend said this, I think he has a somewhat intresting point of view.
"Doing a style like that works pretty well in an engine like Torque. If they made it realistic, then people would have a lot of other things to compare it to. The fantasy/cartoony style works well in 3d stuff because there's no real-world equivalent, and it's heavily based in style, not just sheer realism."
| Tom Eastman (Eastbeast314) (Sep 21, 2006 at 03:21 GMT) |
I think that's probably true - however, the developers who have the people to make hyper-realistic stuff that crosses the uncanny valley aren't the ones buying Torque (in most cases). Look at WoW or Twilight Princess shots. Good art direction is far more important than high poly counts or realistic skin lighting, in my opinion.
| Ian Roach (Sep 21, 2006 at 03:22 GMT) |
| Marcus (Sep 21, 2006 at 03:29 GMT) |
As if the mosiac really conceals the features. ;)
(Takes credit card out...)
Edited on Sep 21, 2006 03:30 GMT
| Alexander Loren (Sep 21, 2006 at 03:34 GMT) |
| J \"hplus\" W (Sep 21, 2006 at 03:45 GMT) |
| Ben Ewing (Sep 21, 2006 at 04:11 GMT) |
Shame Im not getting Torque1.5.........
| Anton Bursch (Sep 21, 2006 at 04:16 GMT) |
| David Stewart (Sep 21, 2006 at 05:10 GMT) |
------------------------------- W A R N I N G ! ----------------------------------------------
- This post contains material that will get you even more excited about 1.5 -
-------------------------------------------------------------------------------------------------
This is great stuff. I'm glad there is a new model to play with. I wonder if other items from realm wars will find their way in.
Edited on Sep 21, 2006 14:59 GMT
| Bardur Mikladal (Sep 21, 2006 at 06:56 GMT) |
my 25$ are ready to be spent... WELL!!! YEAH
Regards
| Mincetro (Sep 21, 2006 at 11:05 GMT) |
| Dave Young (Sep 21, 2006 at 12:06 GMT) |
| Ashley Kelley (Sep 21, 2006 at 12:58 GMT) |
| Rex (Sep 21, 2006 at 13:43 GMT) |
@Anthony: Righto, I think Kork is based on the Tribes II base.mediummale.dts physique, much like the very early 1.1 TGE;the build with Waterworld mission and the segemented armor figure. I'm pretty cetain that the blueguy figure corresponds very, very closely to the base.mediummale figure. The texture for that blue guy mapped very, very well onto that shape, ;), Rex don't miss a thing! Like how two features are blurred out in the shapshot, ;)....lol.
Edited on Sep 21, 2006 13:46 GMT
| David Montgomery-Blake (Sep 21, 2006 at 14:25 GMT) |
| Logan Foster (Sep 21, 2006 at 15:22 GMT) |
| Alexander "taualex" Gaevoy (Sep 21, 2006 at 15:37 GMT) |
I can see there will be a Project X for continuous terrain generation... Any comment on that, or it's still a secret? ;)
| Morrie (Sep 21, 2006 at 17:17 GMT) |
| Ed Averill (Sep 21, 2006 at 17:38 GMT) |
Nice stuff! Like most others, I can't wait for this! Waaah me wants it NOW!
| David Stewart (Sep 21, 2006 at 19:32 GMT) |
| Vashner (Sep 21, 2006 at 19:57 GMT) |
| Fucifer (Sep 21, 2006 at 20:38 GMT) |
| Jonathon Stevens (Sep 21, 2006 at 21:27 GMT) |
| Mark (Sep 21, 2006 at 22:43 GMT) |
| T Squared (Thanhda Tie) (Sep 22, 2006 at 05:55 GMT) |
| Stephen Zepp (Sep 22, 2006 at 05:57 GMT) |
It's honestly hard to get truly excited about stuff that you work with day in and day out...you know it's cool and all, but the very incremental changes don't seem to add up to very much at the end of the day/week/month.
Playing with the demo was just awe inspiring :)
| Stephan (viKKing) Bondier (Sep 22, 2006 at 07:48 GMT) |
Have a master server of Torque 1.5 running with the demo level permanently. There are currently none...
Get all the stuff from the RealmWars and use it.
You already picked-up the elf, so the rest wouldn't be too difficult to adapt. I mean the magic wand, the sword and the axe too, with proper character animations.
STef
| Ori Cohen (Sep 22, 2006 at 08:06 GMT) |
| Stephan (viKKing) Bondier (Sep 22, 2006 at 11:18 GMT) |
STef
| fireVein (Sep 23, 2006 at 03:52 GMT) |
-Jase
| Spencer Boomhower (Sep 23, 2006 at 05:30 GMT) |
Quote:
Have a master server of Torque 1.5 running with the demo level permanently. There are currently none...
That's a really good suggestion. I never gave it much thought, but now that you mention it, I don't think I ever played a multiplayer game in the old demo. Kind of a waste.
Not that I'm a marketing guy :).
| David Stewart (Sep 26, 2006 at 04:30 GMT) |
Looking at the second pic, is there a suggestion that Atlas1 terrain could be headed for TGE?
It'd be nifty.
| Alexander "taualex" Gaevoy (Sep 26, 2006 at 14:47 GMT) |
IT's possible, but not the TSE Atlas implementation - they use shaders there (as far as I know). Anyway, a big terrain can be implemented everywhere, if using a paging manager. Also, TGE doesnt handle high-poly meshes very well on contemporary cards (compare TGE with a grandma infront of a computer :))...
| David Stewart (Sep 26, 2006 at 19:26 GMT) |
| Stephan (viKKing) Bondier (Sep 26, 2006 at 21:13 GMT) |
It does make sence; from a GarageGame product description:
Quote:
TGE is a complete proven package for a wide range of applications, with flexible and controllable in-engine animation, world, terrain, and GUI solutions, as well as award-winning TorqueNet networking.
No multiplayer permanent demo how can one check it is true. I gave the GG people my trust while hitting the "proceed" button for the payment. I never played a multiplayer game with Torque though. 8-P
STef
| Florian (Sep 27, 2006 at 20:14 GMT) |
btw, the elf looks cool
| Malcolm (Sep 30, 2006 at 13:23 GMT) |
| Morrie (Oct 02, 2006 at 18:19 GMT) |
Edited on Oct 04, 2006 19:49 GMT
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