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More Torque 1.5 Shots

More Torque 1.5 Shots
Name:Timothy Aste
Date Posted:Sep 13, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Blog post
Orc Town 1.5

From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.








Be sure to check out the changelog Matt Fairfax put up.

Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).


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Timothy Aste   (Sep 13, 2006 at 22:10 GMT)
Maybe I'll Fraps some videos up too.

Marcus   (Sep 13, 2006 at 22:11 GMT)
Looking great! Can't wait to get my hands on this.

Clint S. Brewer   (Sep 13, 2006 at 22:12 GMT)
beautiful!

James Bond   (Sep 13, 2006 at 22:17 GMT)
volumetric fog?

Ben Sparks (Warspawn)   (Sep 13, 2006 at 22:19 GMT)
Ok, you're hype is working, im hyped!

It really is amazing what the difference between the old interiors and the new is making.

Todd Pickens   (Sep 13, 2006 at 22:23 GMT)
Some one has been busy :O)

Nice stuff, can't wait to get my latest content pack up and running in it.

David Montgomery-Blake   (Sep 13, 2006 at 22:23 GMT)
Love the new interiors. And that's a pretty halo...

Prairie Games   (Sep 13, 2006 at 23:03 GMT)   Resource Rating: 5
Wow, this is awesome, just awesome. I'm actually stoked to do a port from 1.3 ... you guys are making some great moves!

Joshua Dallman   (Sep 14, 2006 at 00:07 GMT)
shots like these remind me of what TGE is capable of in capable hands. awesome atmosphere.

Adam deGrandis   (Sep 14, 2006 at 00:20 GMT)
Those interiors are looking way hot, dudes.

Jon Jorajuria   (Sep 14, 2006 at 00:22 GMT)   Resource Rating: 5
Looks really good Tim...not looking forward to porting NvP, oh well gives me something to do while I wait for art.
Edited on Sep 14, 2006 00:23 GMT

Timothy Aste   (Sep 14, 2006 at 00:39 GMT)
That face I'm making is what I look like after I show Adam deGrandis what typography is.

Adam deGrandis   (Sep 14, 2006 at 00:41 GMT)
"You see, this is called 'tie-in'"

Todd Pickens   (Sep 14, 2006 at 00:58 GMT)
Hey Tim, I think you forgot to set the animation for the grass

Timothy Aste   (Sep 14, 2006 at 01:17 GMT)
That is called "Tie-in" Todd ;)

Still have a bit of work to do on the demo. :)

Todd Pickens   (Sep 14, 2006 at 01:44 GMT)
Oh' ....hey I love that ground foliage where did you get it?!? :P

Alexander "taualex" Gaevoy   (Sep 14, 2006 at 02:09 GMT)
Any shader support? ;)

Marcus   (Sep 14, 2006 at 02:58 GMT)
@Alexander

I seriously hope not. That kindof defeats the purpose of TGE, IMHO, running on less powerful systems. If you want shaders why not use TSE?

AcidFaucet   (Sep 14, 2006 at 03:47 GMT)
Will the 1.5 bug fixes also be rolled into their respective counterparts in TSE?

Plague   (Sep 14, 2006 at 04:24 GMT)
Wow, the overall feel of the engine seems to have been enhanced with the lighting integration and new enviromments. Definitely the best upgrade for the Torque Game Engine I have seen so far. I'm especially glad to hear that the waterblock bug caused by changing the terrain's square size was fixed. Great work guys.

David Stewart   (Sep 14, 2006 at 05:28 GMT)
This is a great teaser.

I've hosted the video on my site, peppy games.

James Thompson   (Sep 14, 2006 at 06:26 GMT)
Nice,
those new lighting effects are amazing, the whole thing just looks more modern somehow.
I think the Halo is fantastic

Marco Meier   (Sep 14, 2006 at 06:54 GMT)
Hey Timothy,

What are you using to create the interiors? Just constructor or anything else?

Mark   (Sep 14, 2006 at 07:39 GMT)
Great stuff Aste, the changes are definately noticeable in 1.5

Dave Young   (Sep 14, 2006 at 10:10 GMT)
Wow, these are unbelievable Tim!! These are some of the nicest shots I've ever seen. This is going to be a heck of a 2006 finale!

Michael Hense   (Sep 14, 2006 at 12:21 GMT)
THANKS for the shots and video Tim... great looking stuff!!!

--Mike

James Laker (BurNinG)   (Sep 14, 2006 at 12:22 GMT)
Ooooo... Aaaaaa

Mathieu Marquis-Bolduc   (Sep 14, 2006 at 13:56 GMT)   Resource Rating: 5
Good job guys, glad to see there is a lot more than bug fixes in there.

Bardur Mikladal   (Sep 14, 2006 at 14:31 GMT)
looks AWSOME!

Alexander "taualex" Gaevoy   (Sep 14, 2006 at 20:41 GMT)
@Marcus

TSE dont run on Intel 900/950, but Cg shaders can run there (and quite fast - tested! even bloom can be done on those cards with decent frame rate - done!), and Intel 900/950 is the majority in the casual world ;) thanks to Dell, HP and Gateway... Why not use shaders when you can to enhance the visuals? A lot of TLK/DRL code can be moved to shades thus again increasing performance ;)

And that will not defeat the perpose of TSE as a high profile engine, just give TGE a chance to show nice water and fast lightning on low-end shader cards. Anybody who wants Atlas terrain with really fancy shaders - welcome to TSE ;)
Edited on Sep 14, 2006 20:44 GMT

Mike Stoddart   (Sep 14, 2006 at 21:47 GMT)
Do we have to pay extra to upgrade from 1.4 to 1.5?

Nick Zafiris   (Sep 14, 2006 at 22:02 GMT)
Mike, yes a little. Check out the Snapshot of the Day.

T Squared (Thanhda Tie)   (Sep 15, 2006 at 22:46 GMT)
@Tim Aste
Looks great. if only they had more detail terrain textures. but you cant help that. But I do think its time for a new ORC. I think Kork needs to be amped up. or redone, for the TGE 1.5 release.

Eric Hartman   (Sep 18, 2006 at 08:49 GMT)
You can see the mirror glitch out in the video.

Edu Fernandes   (Sep 21, 2006 at 19:50 GMT)   Resource Rating: 5
Looks great!

Malcolm   (Sep 30, 2006 at 13:24 GMT)   Resource Rating: 5
Oh my God!....You guys rock.

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