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Plan for Ed Averill
Plan for Ed Averill
| Name: | Ed Averill | |
|---|---|---|
| Date Posted: | Oct 27, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ed Averill |
Blog post
Hunting and gathering...
Well, slowly but surely I become Torque-ified.
I've been spending a lot of time with the tutorials, both here and from various third parties. Also been watching all the IGC videos (thanks to all for making those available), very interesting stuff. Also researching into what I need to put together a decent production pipeline on my development system.. lots of good stuff out there, even for someone on a limited budget.
Being self-funded is never saying "Please give me more cash", although it does often involve the question "More tools.. or beer?". Thankfully, no spousal unit means that there's one less layer to pass through when making that kind of a decision (lol). Soooo...
Money has been flowing to bring decent tools in-house. Bought Visual Studio (urgh), bought Cartography Shop, bought the Lighting Pack, bought a couple of Content Packs, and finally bought Showtool Pro. Thankfully I already own some modelling tools and a copy of Milkshape! It's a good thing my day gig as an embedded systems engineer can fund all this.
I do have a game concept in mind - something fairly easy to implement, no real character animation involved, child-friendly and that sort of thing. Not an MMORPG, not an FPS, not an RTS, just something you can sit down, play for 1/2 hour or so, have fun, and smile at. I think of it as an "all-ages kids game". I certainly believe it's limited enough in scope for one person to finish without spontaneously combusting! After that, maybe some kind of environmental walkthrough/interaction kind of game, something.. surreal. Always wanted to do something along those lines, even if it's not "commercially viable".
Kids games.. heh.. having worked on the (ill-fated) Compaq/Fisher-Price Wonder Cruiser ages ago, maybe I'm trying to recapture fond memories!
I'm not expecting to have anything playable (or even screenshots) for a while as there's at least 2-3 months worth of learning curve minimum, I'd guess. Once I do, I'll post them in the Appropriate Places.
I've been spending a lot of time with the tutorials, both here and from various third parties. Also been watching all the IGC videos (thanks to all for making those available), very interesting stuff. Also researching into what I need to put together a decent production pipeline on my development system.. lots of good stuff out there, even for someone on a limited budget.
Being self-funded is never saying "Please give me more cash", although it does often involve the question "More tools.. or beer?". Thankfully, no spousal unit means that there's one less layer to pass through when making that kind of a decision (lol). Soooo...
Money has been flowing to bring decent tools in-house. Bought Visual Studio (urgh), bought Cartography Shop, bought the Lighting Pack, bought a couple of Content Packs, and finally bought Showtool Pro. Thankfully I already own some modelling tools and a copy of Milkshape! It's a good thing my day gig as an embedded systems engineer can fund all this.
I do have a game concept in mind - something fairly easy to implement, no real character animation involved, child-friendly and that sort of thing. Not an MMORPG, not an FPS, not an RTS, just something you can sit down, play for 1/2 hour or so, have fun, and smile at. I think of it as an "all-ages kids game". I certainly believe it's limited enough in scope for one person to finish without spontaneously combusting! After that, maybe some kind of environmental walkthrough/interaction kind of game, something.. surreal. Always wanted to do something along those lines, even if it's not "commercially viable".
Kids games.. heh.. having worked on the (ill-fated) Compaq/Fisher-Price Wonder Cruiser ages ago, maybe I'm trying to recapture fond memories!
I'm not expecting to have anything playable (or even screenshots) for a while as there's at least 2-3 months worth of learning curve minimum, I'd guess. Once I do, I'll post them in the Appropriate Places.
Recent Blog Posts
| List: | 08/22/06 - Biting off more than you can chew.. 10/27/05 - Plan for Ed Averill 10/18/05 - Plan for Ed Averill 09/22/05 - Plan for Ed Averill 12/16/04 - Plan for Ed Averill 12/08/04 - Plan for Ed Averill 12/04/04 - Plan for Ed Averill 11/03/04 - Plan for Ed Averill |
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Submit your own resources!| Brian Wells (Oct 27, 2005 at 22:25 GMT) |
| Josh "GimpMaster" Hintze (Oct 27, 2005 at 22:37 GMT) |
| Anthony (Oct 28, 2005 at 06:04 GMT) |
| Ed Averill (Oct 28, 2005 at 16:17 GMT) |
Josh, there's a thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=35597 lots of video goodness!
Anthony, heh heh.. yeah that's me. That was a llllloooonnnnngggg time ago! Got totally burned out and quit gamedev for a while, but now I'm back! :-O
| Josh "GimpMaster" Hintze (Oct 28, 2005 at 17:42 GMT) |
| Anthony (Oct 28, 2005 at 23:46 GMT) |
| Ed Averill (Oct 29, 2005 at 16:30 GMT) |
I figured everyone would have forgotten me by now. ;-)
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