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Plan for James A. Burke

Plan for James A. Burke
Name:James A. Burke
Date Posted:Mar 04, 2005
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The pathfinding pain
Well, I've finally managed to get back on track with 'Death Of Freedom'. Several things have been added now and because AGDC is over, I can get help from outside of Australia (it's extremely hard to find a 3D artist in Australia that isn't after a full time job). Right now I am concentrating my time on the painful AI. The AI is easy enough (shooting, hand to hand, etc.) but the pathfinding, now that's a pain. I've been searching for a solution for about a week. I've looked at several tutorials but none are what I'm after. I hope to find a solution for it soon. Thankfully, I've had a high-er paying job to support this. The modelers are currently working on the main character and vehicles. It's slowly coming together. The levels have been put on paper (total of 20). We aim for a demo by the end of May which should have the AI, hand to hand combat, weapons and vehicles implemented.

The last thing that I'm thinking of is what to do with the damn $4000 free legal services. I was thinking of registering JAB IGP (www.jabigp.com), but I need more info on that and that is not my area.

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