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Plan for James A. Burke
Plan for James A. Burke
| Name: | James A. Burke | ![]() |
|---|---|---|
| Date Posted: | Jan 20, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for James A. Burke |
Blog post
'Death Of Freedom' moving on again, getting ready for GID9 and a new Torque project!!!!
Well, it's been a while since I updated my .plan, so here it is:
After coming back from AGDC with 'Death Of Freedom' winning Hyne's Pitching contest, I thought I would pick up development on it fast... well.... I was wrong. It has taken me about a month to start continuing on with the project. Luckily, I've found an artist to work on it! I've also now added the vehicle code (which uses physics) to it. It's finally picking up again.
I set myself a goal for this GID--- use Torque right!!!! The first GID I did I *did* use Torque, I attempted to use it, but it didn't turn out anything like it was suppose to. But luckily, I've printed off a copy of EGTGE (I didn't realise how large it really is!) and have been reading it getting ready.
I have also joined the Apalia game: www.evilgamers.net/apalia and talked them into switching to Torque. The game looks a lot better in Torque then it did in A6. It's too early for screens and I don't run the project, so info on this area isn't my thing. But feel free to join the Apalia forum for some more info.
I've been tied up lately with some client work www.jabigp.com I didn't actually expect that much business, but it's turned out quite nice. I'm hoping to pick up a nice copy of Cartography Shop as QuArK is a real pain to use.
After coming back from AGDC with 'Death Of Freedom' winning Hyne's Pitching contest, I thought I would pick up development on it fast... well.... I was wrong. It has taken me about a month to start continuing on with the project. Luckily, I've found an artist to work on it! I've also now added the vehicle code (which uses physics) to it. It's finally picking up again.
I set myself a goal for this GID--- use Torque right!!!! The first GID I did I *did* use Torque, I attempted to use it, but it didn't turn out anything like it was suppose to. But luckily, I've printed off a copy of EGTGE (I didn't realise how large it really is!) and have been reading it getting ready.
I have also joined the Apalia game: www.evilgamers.net/apalia and talked them into switching to Torque. The game looks a lot better in Torque then it did in A6. It's too early for screens and I don't run the project, so info on this area isn't my thing. But feel free to join the Apalia forum for some more info.
I've been tied up lately with some client work www.jabigp.com I didn't actually expect that much business, but it's turned out quite nice. I'm hoping to pick up a nice copy of Cartography Shop as QuArK is a real pain to use.
Recent Blog Posts
| List: | 03/04/05 - Plan for James A. Burke 01/20/05 - Plan for James A. Burke 12/05/04 - Plan for James A. Burke 11/23/04 - Plan for James A. Burke 10/06/04 - Plan for James A. Burke 09/12/04 - Plan for James A. Burke 09/08/04 - Plan for James A. Burke 09/07/04 - Plan for James A. Burke |
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Submit your own resources!| Ben Versaw (Jan 20, 2005 at 22:42 GMT) |
Edited on Jan 20, 2005 22:44 GMT
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