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Plan for L Foster
Plan for L Foster
| Name: | Logan Foster | ![]() |
|---|---|---|
| Date Posted: | Feb 07, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Logan Foster |
Blog post
You know its a good sign when...
Tonight I just finished wrapping up the last of the required Art changes for the next Dark Horizons - Lore release (I am checking in the last of the images into CVS as I write this), in fact the workload list is down to a few measly little items that are being resolved.
Lore : Invasion is going to absolutely blow your socks off with all the changes that have been done to it, in fact if anything it looks like a whole new game as opposed to the major update that it is. Everything about this release screams "kick ass and cool" and is a shining testiment to what indies can do.
Here is a little teaser for how pumped up and enthused that we are about Lore : Invasion, and trust me, if this image doesn't make you want to try it when its released you had better just quit playing and trying to develop video games because there is something seriously wrong with you :)

Lastly if you are going to GDC come stop by and say hello the MaxGaming crew, we will be either with the GG crew or at our Lore : Invasion display at the IGF competition booth (while you are here, vote Lore and support your community).
Lore : Invasion is going to absolutely blow your socks off with all the changes that have been done to it, in fact if anything it looks like a whole new game as opposed to the major update that it is. Everything about this release screams "kick ass and cool" and is a shining testiment to what indies can do.
Here is a little teaser for how pumped up and enthused that we are about Lore : Invasion, and trust me, if this image doesn't make you want to try it when its released you had better just quit playing and trying to develop video games because there is something seriously wrong with you :)

Lastly if you are going to GDC come stop by and say hello the MaxGaming crew, we will be either with the GG crew or at our Lore : Invasion display at the IGF competition booth (while you are here, vote Lore and support your community).
Recent Blog Posts
| List: | 08/20/08 - Lore Aftermath Preview - the MAV Lab 06/16/08 - DimensionM increase Algebra Scores 07/20/07 - MGT is Expanding - Looking to Hire a Software Engineer 11/29/06 - ShaderFX, Fresh From the Oven 06/05/06 - Full Time Indie Status 05/25/06 - Moondance IGF Compilation CD at Best Buy 05/16/06 - Updated Box Trick Script for Max 04/21/06 - Palladium Books - Help Support Indies Now More Than Ever! |
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Submit your own resources!| Josh Williams (Feb 07, 2005 at 08:36 GMT) |
| Weston (Feb 07, 2005 at 09:42 GMT) |
But there's something missing...what could it be...hmm...maybe a dumpster and some traffic cones? :)
| Timothy Aste (Feb 07, 2005 at 10:16 GMT) |
| James Laker (BurNinG) (Feb 07, 2005 at 11:06 GMT) |
| Markus Nuebel (Feb 07, 2005 at 12:23 GMT) |
| Paul Dana (Feb 07, 2005 at 12:47 GMT) |
| Anthony Rosenbaum (Feb 07, 2005 at 13:52 GMT) |
| Markus Nuebel (Feb 07, 2005 at 14:09 GMT) |
Quote:
Now get me my 2D art!!1
Looks like we have to form a line ;)
| Dan MacDonald (Feb 07, 2005 at 19:26 GMT) |
| Edward Gardner (Feb 07, 2005 at 19:42 GMT) |
:)
| Josiah Wang (Feb 07, 2005 at 20:38 GMT) |
niiiice
| Logan Foster (Feb 07, 2005 at 21:24 GMT) |
As for the image itself. It was rendered in Max but uses all the ingame art from Lore, I choose to render out the image in Max as opposed to in-game because I could setup the shot the way I needed it to be. Aside from some material settings, advanced anti-aliasing and the advanced radiosity there is no difference between it and what's used inside of Lore. There was a little bit of Photoshop work done here for small effects like dust, weapons fire and depth of field blurring.
| Logan Foster (Feb 08, 2005 at 03:17 GMT) |
| Josh Williams (Feb 08, 2005 at 19:31 GMT) |
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