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Plan for L Foster
Plan for L Foster
| Name: | Logan Foster | ![]() |
|---|---|---|
| Date Posted: | Jul 30, 2004 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Logan Foster |
Blog post
Dark Horizons Lore gets a massive update, animatics for Grav Bikes and work on Realm Wars (no I am not pulling your leg).
Dark Horizons Lore 1.1 - Due out this weekend!
I cannot say how excited that I am to finally have this weight off of my back and out the door. As I have said numerous times before, this update to Lore is a massive release, so massive that it took up almost 3 months of our time to make. I will try to make a complete change list available as soon as I get one (it's a very large list though).
Some of the things that I contributed on for this build includes:
- New UI art and design for the menus and various in-game HUD modifications and tweaks.
- Developed 2 new levels with Adrian Wright, Danger Pass which is a king of the hill style map located in a snowy mountainous pass, and Beach which is reminiscent of a beach storming out of WW2.
- Tweaked the look of the Flame Thrower. We had originally recieved this script from Game Beavers and I wasn't pleased with the visual look and feel of it in the slightest, so I completely redid the way it looks so that it was more visually impressive.
- Tweaked various maps and DTS shapes. This includes increasing the reflection amount, geometry fixes, tweaking up clouds, changing the slow particle texture from the precipitation, placement adjustments, etc. Basically it was a lot of work looking at the fine details here.
- Fixed a nasty collision bug with some of the models that would allow them to clip through other objects. This was a problem with the 'bounds' shape not having its pivot point centered to all of geometry in the scene.
- Fixed a wacky problem with the EC Tank that was prevenging it from playing its animations correctly.
We will be releasing an unlimited time length, but limited content, Demo this weekend when we release the updated files for the game. So if you haven't tried out Lore I highly recommend that you give the 1.1 release a try when it's availble. If you have tried out Lore, I recommend that you download the demo when its out and try it again, it really is an entirely new game experiance.
Animatics for Grav Rally
I have finished modeling a new Grav Bike for Grav Rally and have handed it off to Pascal to finalize and then do his texture creation magic on. So my next step is to come up with some animatic visualizations for how the bikes will operate within the game. I am pretty excited about doing this and hopefully I can share the final animatics with the rest of you when I complete them.
Realm Wars Work
Thanks to assistance by Paul Dana and Adrian Wright we now have Realm Wars operating again via CVS. There are also some patches for falling damage and drowning damage in CVS too with a new set of EXEs too.
We are slowly working towards having a new Realm Wars release avaialable for IGC that will bring the game up to the requirements that we set out a long time ago. I apoligize for the delay in development on Realm Wars, but as a volunteer project you have to make due with the time that contributors have available. Look for good things to come from this soon.
I cannot say how excited that I am to finally have this weight off of my back and out the door. As I have said numerous times before, this update to Lore is a massive release, so massive that it took up almost 3 months of our time to make. I will try to make a complete change list available as soon as I get one (it's a very large list though).
Some of the things that I contributed on for this build includes:
- New UI art and design for the menus and various in-game HUD modifications and tweaks.
- Developed 2 new levels with Adrian Wright, Danger Pass which is a king of the hill style map located in a snowy mountainous pass, and Beach which is reminiscent of a beach storming out of WW2.
- Tweaked the look of the Flame Thrower. We had originally recieved this script from Game Beavers and I wasn't pleased with the visual look and feel of it in the slightest, so I completely redid the way it looks so that it was more visually impressive.
- Tweaked various maps and DTS shapes. This includes increasing the reflection amount, geometry fixes, tweaking up clouds, changing the slow particle texture from the precipitation, placement adjustments, etc. Basically it was a lot of work looking at the fine details here.
- Fixed a nasty collision bug with some of the models that would allow them to clip through other objects. This was a problem with the 'bounds' shape not having its pivot point centered to all of geometry in the scene.
- Fixed a wacky problem with the EC Tank that was prevenging it from playing its animations correctly.
We will be releasing an unlimited time length, but limited content, Demo this weekend when we release the updated files for the game. So if you haven't tried out Lore I highly recommend that you give the 1.1 release a try when it's availble. If you have tried out Lore, I recommend that you download the demo when its out and try it again, it really is an entirely new game experiance.
Animatics for Grav Rally
I have finished modeling a new Grav Bike for Grav Rally and have handed it off to Pascal to finalize and then do his texture creation magic on. So my next step is to come up with some animatic visualizations for how the bikes will operate within the game. I am pretty excited about doing this and hopefully I can share the final animatics with the rest of you when I complete them.
Realm Wars Work
Thanks to assistance by Paul Dana and Adrian Wright we now have Realm Wars operating again via CVS. There are also some patches for falling damage and drowning damage in CVS too with a new set of EXEs too.
We are slowly working towards having a new Realm Wars release avaialable for IGC that will bring the game up to the requirements that we set out a long time ago. I apoligize for the delay in development on Realm Wars, but as a volunteer project you have to make due with the time that contributors have available. Look for good things to come from this soon.
Recent Blog Posts
| List: | 09/17/08 - Lore Aftermath - Now With HDR 08/20/08 - Lore Aftermath Preview - the MAV Lab 06/16/08 - DimensionM increase Algebra Scores 07/20/07 - MGT is Expanding - Looking to Hire a Software Engineer 11/29/06 - ShaderFX, Fresh From the Oven 06/05/06 - Full Time Indie Status 05/25/06 - Moondance IGF Compilation CD at Best Buy 05/16/06 - Updated Box Trick Script for Max |
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Submit your own resources!| Rodney (OldRod) Burns (Jul 30, 2004 at 17:22 GMT) |
| Nicolas Quijano (Jul 30, 2004 at 17:42 GMT) Resource Rating: 3 |
Cheers on Lore 1.1, of course
| Logan Foster (Jul 30, 2004 at 18:15 GMT) |
@Nic, thanks for the comment on the profile. I got the inspiration from Pascal Bos always making very poor/lame Canadian jokes. The motivation to actually do it comes from Jay Moore reminding me that I am the only Associate who is an artist and has no picture in the profile box.
Thanks also for the comments on Lore, I hope to see everyone enjoying it as much as I have this past while as I was helping finish off the new release.
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