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Lore Aftermath Preview - the MAV Lab
Lore Aftermath Preview - the MAV Lab
| Name: | Logan Foster | ![]() |
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| Date Posted: | Aug 20, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Logan Foster |
Blog post
One of the downfalls of working on bigger projects is that you do not always get the opportunity to talk about all the cool things that you are working on or have done. Thankfully though with Lore Aftermath winding down we get a chance here at MaxGaming to begin to showcase some of the cooler work that we have done on the project.
As such I present to you one of the cool features of the game that you Mech fans out there will be dieing to hear about... the MAV Lab, where you can do a plethora of customizations to your Mech (MAV)...
As such I present to you one of the cool features of the game that you Mech fans out there will be dieing to hear about... the MAV Lab, where you can do a plethora of customizations to your Mech (MAV)...
Recent Blog Posts
| List: | 09/17/08 - Lore Aftermath - Now With HDR 08/20/08 - Lore Aftermath Preview - the MAV Lab 06/16/08 - DimensionM increase Algebra Scores 07/20/07 - MGT is Expanding - Looking to Hire a Software Engineer 11/29/06 - ShaderFX, Fresh From the Oven 06/05/06 - Full Time Indie Status 05/25/06 - Moondance IGF Compilation CD at Best Buy 05/16/06 - Updated Box Trick Script for Max |
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Submit your own resources!| Bill Vee (Aug 20, 2008 at 22:37 GMT) |
| Morrock (Aug 20, 2008 at 23:19 GMT) |
| Jaimi McEntire (Aug 20, 2008 at 23:35 GMT) |
| Steve YorkshireRifles Acaster (Aug 21, 2008 at 02:35 GMT) |
Loved the idea of nose decals, and the colour picker is just great.
| Logan Foster (Aug 21, 2008 at 02:37 GMT) |
Its a Canadian/British thing... theres no long drawn out drol in our pronunciation of vowels hence why it sounds different though technicly correct :)
@All
Glad you guys have liked it though. There's plenty more to showcase in the coming weeks, not just features but also some of our design logic and some neat tips, tricks and things we discovered along the way.
| Matt Sayre (Aug 21, 2008 at 02:44 GMT) |
| Logan Foster (Aug 21, 2008 at 02:49 GMT) |
The colour picker is a part of a really cool Pixel Shader that Tim Newell wrote up. Aside from allowing the user a wide range of choices for the base MAV colour it also has a huge technical benefit.
Previously we only allowed for the player to have their MAV as one of eight different colours and we did this via a texture swap (not much unlike the whole base.texture.file swap resource from TGE). Unfortunately doing this texture swapping resulted in a good 35mb of additional DDS files! This obviously not only bloated the download size but also ate up additional VRam.
Using a Pixel Shader to do what you are seeing we simply need our base texture, and a black and white mask texture which tells the shader which pixels can and cannot be affected by the colour. From there it some math and other HLSL stuff to make it all happen. So the end result is a smaller download footprint, the ability for us to ship more base textures as time goes on (ie. Camo, other styles and patterns), and provide the option for a lot of cool possibilities in the long run for us to stay in step with IA as it continues to grow and expand.
| Michael Perry (Aug 21, 2008 at 03:05 GMT) |
I'm thoroughly impressed! Awesome work.
| Ian Roach (Aug 21, 2008 at 04:11 GMT) |
Really impressed with your customisation options. Good work
| Konrad Kiss (Aug 21, 2008 at 07:57 GMT) Resource Rating: 5 |
| Szzg007 (Aug 21, 2008 at 09:07 GMT) |
| Maxim Lyulyukin (Aug 21, 2008 at 10:23 GMT) |
cool customising system... very close to starsiege and mechwarrior games...
i like it..
| Adrian Wright (Aug 21, 2008 at 18:57 GMT) Resource Rating: 5 |
| Stefan Lundmark (Aug 21, 2008 at 20:54 GMT) Resource Rating: 5 |
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