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MGT is Expanding - Looking to Hire a Software Engineer
MGT is Expanding - Looking to Hire a Software Engineer
| Name: | Logan Foster | ![]() |
|---|---|---|
| Date Posted: | Jul 20, 2007 | |
| Rating: | 4.6 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Logan Foster |
Blog post
Some of you may have noticed this, but like most if you, you probably completely missed the fact that Max Gaming Technologies is expanding! That's right folks one of the communitsy very own home grown companies is getting larger. As such, if you were ever looking for an opportunity to actually get paid for all the knowledge that you have crammed into your brain and make games at the same time, here's your chance!
If this sounds like something that you want to do, then email in your resume to us ASAP at awright@maxgaming.net. We are looking to fill this position fairly soon since we have some exciting new projects in the pipe.
Quote:
Software Engineer
Join a growing Independent developer with critically acclaimed work on Lore: Invasion and other contract properties. Max Gamings focus is on developing fun and immersive Multi-player games for the PC.
Max Gaming has a pleasant and fun work environment, and is looking for employees who are creative, self-starters.
Responsibilities
* Develop game systems with a focus on multi-player game-play systems. Some of the systems may include:
Multiplayer modes
Interfaces
Network optimization
Team management
Admin mods
Stats tracking integration
* Work closely with Senior engineer and other team members to implement next gen technology into our games.
Qualifications
* 2-3 years of c++ programming
* Experience developing gameplay systems for a published game or large mod.
* Ability to work in a team environment to accomplish development goals.
* Passion for making games, emphasis on Multiplayer experiences.
Additional Preferred qualifications
* 1 year experience with Torque Game Engine or Torque Game Engine Advanced
* Experience in custom shader development
* Working knowledge of Java and/or python
Job Location: Cleveland/Akron area in Ohio. Offices currently in Aurora, Ohio 35 minutes from both Downtown Akron and Cleveland.
Time Frame: fulltime
Pay: neg. salary
If this sounds like something that you want to do, then email in your resume to us ASAP at awright@maxgaming.net. We are looking to fill this position fairly soon since we have some exciting new projects in the pipe.
Recent Blog Posts
| List: | 08/20/08 - Lore Aftermath Preview - the MAV Lab 06/16/08 - DimensionM increase Algebra Scores 07/20/07 - MGT is Expanding - Looking to Hire a Software Engineer 11/29/06 - ShaderFX, Fresh From the Oven 06/05/06 - Full Time Indie Status 05/25/06 - Moondance IGF Compilation CD at Best Buy 05/16/06 - Updated Box Trick Script for Max 04/21/06 - Palladium Books - Help Support Indies Now More Than Ever! |
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Submit your own resources!| Anton Bursch (Jul 20, 2007 at 22:32 GMT) |
| Phil Carlisle (Jul 21, 2007 at 00:15 GMT) |
Good luck though, I'm sure this would be a really inspiring job!!
| Louis Dargin (Jul 21, 2007 at 02:20 GMT) |
| Adrian Wright (Jul 21, 2007 at 17:28 GMT) Resource Rating: 5 |
Anton and Louis thanks :) lets hope that we continue to be able to do what we enjoy. I gotta admin I love this Job :)
| Matt Sayre (Jul 22, 2007 at 01:40 GMT) Resource Rating: 5 |
| Logan Foster (Jul 23, 2007 at 16:06 GMT) Resource Rating: 5 |
Thanks for the kind words though Matt.
| Edward Gardner (Jul 24, 2007 at 13:37 GMT) Resource Rating: 5 |
It's fun knowing what I know about MGT, big, huge funded plans in the future :)
| Stefan Beffy Moises (Aug 05, 2007 at 17:00 GMT) |
Great news that you guys are expanding though, all the best for your future plans! :)
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4.6 out of 5


